reference

  1. FacesOfMu

    Objects that reference other objects that have since been destroyed

    Trying to find out what problems arise in the following scenario: Object1 Object2.pointing = Object1 instance_destroy(Object1) So what is in Object2.pointing now?
  2. K

    Referencing to Enums

    Quick Question Guys. In my current project I have written a text file translator that turns text file code into real code. Now the problem is, in the program, I have a bunch of enums, one in particular describing material. And of course I want to tell the textfile, which material it should...
  3. Ayziak

    GMS 2 Reference a parent object without the children?

    Hi all! In my game, the enemies cannot see the player through solid walls (OBJ_Solid) but should be able to see through OBJ_Platform's. I use this to detect the player: if !collision_line(x+4,y-4,Player.x,Player.y,OBJ_Solid,false,true) {//do something} My problem is that OBJ_Platform is a...
  4. Krenzathal77

    Windows Find ID of creating instance by created instance

    What's the best way for an instance/object to reference the instance that created it and then store that as a variable, but without doing it via checking for a collision or which one is nearest? I have an enemy instance which creates an instance of a hit object and I want it to follow the enemy...
  5. T

    DS list of all of a certain object live in game

    Hello. I need to make a DS list of all the "obj_object" objects currently in my room so that I can reference them all individually in my code. How would I go about doing this? This is so that they can reference each other. Also when the object dies it also needs to get off the list. Is this...
  6. B

    Declare Most Object Variables As An Array Of Length 1?

    Long time lurker, first time thread creator. I ask this with great hesitation because it sounds so stupid, but I've been wondering about this for a while and the core question I have is: Is there any disadvantage to declaring all or most object/instance variables as an array of length 1...
  7. E

    Question - IDE [SOLVED] Asset Compiler Error - Instance Issue

    Hey! I already submited a bug report for this, but I haven't got a response in a while (I think?) so I'm trying my luck here. After updating to the last GMS2 version this message started appearing while compiling, which says: "Reference to object isn't stablished as an instance of an object"...
  8. L

    Solved

    Someone delete this, I have no idea how to do it.
  9. R

    Can't change sprite_index .. after changing room

    Hi everyone ! I post here, because I've a big and mysterious issue! I want to change a sprite for a blood effect, according to my player orientation (left, right, up, down). I have my sprites in arrays, because it changes according to ennemies. So I tried two ways : - I put my sprite attack...
  10. B

    How to reference a var in an array?

    Is there a way to store a reference to a variable inside an array? something like: b = 1; a[0] = reference(b); get_referenced_var(a[0]) += 1; //now b=2 is it possible in gm:s2?
  11. C

    Referencing variables GMZ

    I truly do miss some features of OOP languages. I'm having a problem implementing a modular upgrade system for my game in Game Maker. I have a GUI object "+", and I want to be able to upgrade several aspects of my tower. Ex: max hit points ( soul ), damage, etc. The problem is, I want to...
  12. ZeDuval

    Asset - Extension Pointer *free*

    Pointer is highly conceptual - please only download and use it for testing- and playing-around-purposes in it's current state. However, I'm happy about feedback, bug reports and suggestions! Please use this thread in the GM:S Forum. Create pointer_vars for a whole new level of dynamic coding...
  13. GMWolf

    Legacy GM Freeing Arrays by reference

    In essense, im trying to free arrays through a script. something like: var array; //array would actually be created through another script. array[2] = 50; array[1] = 10; array[0] = 9; //do stuff with array. free(array); free(array): argument0 = 0; //obviously doesnt work :'( I know an array can...
Top