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I have a Zombie enemy that creates an attack object that collides with the player, and the zombie handles the object by sharing it's ID.
The problem is I need to be able to save that specific zombie AND it's specific attack object, then load it all in. But ID is read only, so what do I do...
Hello! I'm making a tile-matching game (Tetris). After a piece fall down and collides for a second its' underneath collision rectangle, it creates "Dead tiles" so to say ( gets converted into 4 "dead" objects).
//In one of the pieces Triggered alarm
if collidedU = 1
{
global.Morph = 1...
Is it possible to read a string from an included file? i mean ds_grid_read(grid, includedfile); baring in mind that the string in the included file is saved with ds_grid_write();
I have made two projects, one is the actual game, and one is an editor I made inside game maker that creates ini files that my actual game will use that contains a ton of data the game will need to access.
Is there any way I can move all these ini files I'm creating to the game project folder...
Hello. I have a problem. I cant delete the permission "READ_PHONE_STATE". I use apk expansion and licence. Try everything. Try to manually search from windows on all files. There is only the permission when after compiling they remain in the temporary folder, which I also delete and recompile...
I've pinned down a strange issue while writing buffers, that seems to be out of reach for me to solve. I have 10 buffers being written from server to client to load content onto the client by specifying static and then dynamic contents' data. Everything is transferred correctly EXCEPT the 6th...
Hi there!
I try to read out some text from a HTML Document on a Website, which is not hosted by me. Is there anyway to do this? The Application should run in Android.
- Greetings
I have some questions regarding data structures.
I know that they are altered arrays with various features in them making them suitable for different situations.
In my situation, I want to read and write a lot of data in a single draw.
My idea was to use a ds_stack to push and pop data super...
I wrote a script for my Execute Statement extension which allows me to read the entire contents of a VBScript text file. It works in GMStuido 1.4 and 2. But for whatever reason I can't get it working in GM 8.1. It's obvious legacy GM can do this too, but needs to be done slightly different in...
Hey Everyone,
I by no means am having trouble grabbing data from some JSON files in my project, but I'm wondering if anyone can enlighten me in a more efficient way to read multiple JSON files. Because I'm running the same lines of code for each file, I can't help but wonder if there's a better...
How do I write a ds_map into an ini file and then reassemble the map from an ini file's contents so I can use it in game? The actual ini values should be difficult to edit ds_map gibberish. How do I put it back together as a ds_map in game, so I can check the individual key values, and set them...
Im trying to look for an alternative way of storing a decimal value in a buffer. if I store something decimal, it would floor the value and I need it to save the exact number.
What ways can be done to resolve this?
How do I put a txt file into a buffer then read specific lines from it?
(eg. like how file_text_open_read() and file_text_readln() do without a buffer)
I need to read strings with both numbers, and letters then feed it to a variable for display. Also I want to be able to add lines together in...
Trying to make a script create a 16-character string variable and write it inside a text file through randomly selecting from the characters of that are inside another text file. The only way I could think of . And I'm pretty sure the "file.txt".data is wrong, but I don't know what would be...
when is it preferrable and why to use these items that seem to be the same thing:
my_grid[#1,1]=string;
ds_grid_add(my_grid,x,y,string);
ds_grid_set(my_grid,x,y,string);
same thing with reading
string=my_grid[#1,1];
string=ds_grid_get(my_grid,x,y);
thanks
Hi!
Our current project uses ini files to save all it's data. I decided to try and encode it using the basic base64_encode/decode functions and made some scripts to make that process simpler.
The script would take the normal ini arguments, encode the section, key and value, and then save as...
I just released a new update for my game and it includes a new boolean global variable to define if a new function is on or off.
Once the update is installed, I want that variable to be "true" by default, but here's what happens:
At the start of the game, I run a script to initialize all...
Hello, the project for now I test it on windows desktop but in the future I will do it for android but detail my subject
I am trying to load my json file enemys.json, how would that be?
Detail as it would be the... enemys.json
{
"ENEMYS":[
{
"ENE_ID":1...
Hello.I made a simple gml script that will store the global.gamemod variable in an ini file.
if !file_exists('mods.ini'){
ini_open('mods.ini')
ini_write_string('Main','mod',global.gamemod)
ini_close()
}
The ini file looks like that :
[Main]
mod="strike"
mod="dm"
The problem here now is, I am...
I am going to write the code and the questions I have correspond accordingly.
Let's say I have two objects...
object_writer
Create Event:
http_post_string(/*QUESTION 1*/, 123);
object_reader
Draw Event
textToRead = /*QUESTION 2*/
draw_text(x, y, textToRead);
Question 1: What is an example...