randomly

  1. Event Horizons

    Generating objects

    Hi there, I have a question, What I need is to randomly generate Enemies (2. E1 and E2) on objects which some are and some are not active (1. A1 and B3 are not active, rest of them are available). So the result will be as its shown at 3. I've tried some complicated ways which kinda works, but I...
  2. F

    GML Accessing instance stored in array returns invalid object (-4)

    Hello, In my game, I initialise 9 markers using instance_create(), and store them in an array. Later, this array is accessed by another object in order to retrieve a random object from the array, but the game crashes, and returns the following error: Pop :: Execution Error - Variable...
  3. D

    Legacy GM Help with ds_grid tiles

    Ultimately, I'm wanting to be able to change a circular selection of tiles in a ds_grid using a function like "ds_grid_set_disk". I have not been able to get this to work. The method I have been using is to manually select all the tiles that I want to change, and if I'm wanting to destroy tiles...
  4. M

    [SOLVED] Problem using random generated number to determine event outcome

    Good day everyone, So basically this is what I am trying to do: The ball object has an event when it's created which creates a global variable called btimes which equals 0 and also assigns itself a vertical speed so it collides to the bar shown below it. This is the code I wrote for its...
  5. M

    Demo 3d Procedural Platformer NEW DEMO!!

    Several months of on and off work into this project now, so far when ever you die or restart the level will always be different. Currently there are 3 different height blocks, two different enemy types, coin blocks, breakable blocks, springs, coins, bridges and a background that follows the...
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