ram

  1. mako

    GML (SOLVED) Looping List Causes Runaway Memory?

    Hi, guys! First post here, though I've learned a LOT from the forums since the Gamemaker 7.0 days. (Ah, youth...) Anyway, I'm working on a small MMO in Gamemaker Studio 2.0 (please, no "network games are crap in Gamemaker" comments, I've read them all and am just having fun with my hobby)...
  2. Chreech Okash

    GMS 2.3+ Debugger Shows ram or ram+vram?

    I want to know if the debugger shows ram or ram+vram usage? Through my tests i came to know that each 2048x2048 texture page takes about 16mb vram. But in debugger it's like 32mb which is double of vram usage. Another question is if we use gm compressed vs external texture pages let's say-...
  3. FoxyOfJungle

    Windows I'm 99% sure you’ve never seen this error before [RAM usage]

    I was seeing how far Game Maker Studio 2 is able to use RAM and I found that it breaks when it reaches 4 GB of RAM by using the main application, it was funny lol. I scaled the camera view so large that it was possible to draw millions of backgrounds 2048x1024, annnnnd: Look at RAM usage...
  4. Anixias

    Question - IDE [SOLVED but still an issue] GMS2 Blue-Screened my PC and is using 10 GB of RAM

    EDIT: My issue has been resolved, technically. However, there is almost definitely some form of memory leak, a huge one, involving tiles. While I'm placing tiles, RAM increases by about 20 MB per second. Every time I save the project after editing tiles, RAM increases by 200-300 MB. Every single...
  5. J

    GMS 2 [SOLVED] Storing large amounts of data inside a script

    So I am creating a quest system. A quest can have a title, a questlog of the storyline and some commands like for example "Find the blue flower". My first Idea was to just create a DS-Grid, with all these Strings in it, which worked but then all this data, which has the potential to get very big...
  6. L

    iOS A simple Presentation style app crashing on iPad Air

    Hello, I have been trying to make a simple Presentation style app for iOS, targeted at iPad Air. It contains several 2048 x 1536 sized PNGs, for the lack of time. I have made one room, containing a couple of objects, one as the relevant image as sprite, and a couple more as buttons for...
  7. jobjorgos

    Legacy GM does it cost more memory / GPU when placing an object far out of the room?

    I have rooms of mostly around 2000x2000. Object that are for a period of time not longer needed gets placed at x = 12000; y = 12000; so the player of the game cant see it anymore. Now I wonder, placing the object at x = 3000; y = 3000; for example would cost less RAM / GPU than doing this? x =...
  8. T

    Animations and GPU RAM

    Hello to everyone! We are making game and have a lot of animations for enemies. We have 6 types of enemies. Each enemy has 23 animations of around 32 frames. Plus 70 animations of main hero. So about 200 animations of 32 frames 500x500 for each level. Damn 0_0 That's huge I know :eek: So can you...
  9. J

    [Answered] Massive memory usage when using sprite_add

    Hi all, I'm using sprite_add to add some assets into my game. Each of these .jpg assets are only a few KB in size (10-50KB). Yet, when I use the sprite_add function, each adding one of these seems to add 20+MB in ram. What's going on here? edit: I should also mention that I am (I think)...
  10. RyanC

    Android How to get the available RAM (availMem) on Android?

    Hi All, I'm currently trying to exclude devices from the Google Play store and although I'm aware we can exclude devices based on total memory, what I would like to do is support these devices but with less features. For example my game has ads which really lag the game for up to 3 mins and...
  11. Rackover

    GML [SOLVED] Getting available RAM

    Hi, I'm making a retro game and I would like it to boot up with a screen that looks like the old system's bios startup...you know, where it "checks the ram" megabyte by megabyte. I wanted to do this kind of animation but I can't seem to retrieve the RAM value from the system with game maker. My...
  12. T

    Animation optimisation

    Hi evetyone! We make a game and at the moment we have 45 animations and 3 characters, each animation has 60 frames and lasts one second. Downloaded in gif format. After addition of animations in Game Maker 2, IDE began to noticeably slow down and for a long time to be loaded. I have 4 GB of RAM...
  13. lukbebalduke

    Legacy GM Built in variables questions

    Hi! I have some questions about the built in variables, so, I'm creating a game and I'm not using any built-in variables other them x, y, depth and visible, but the other variables still being created (right? ) such as speed, direction, gravity, score. Is there any way to avoid that? Does that...
  14. L

    Android [Free] Roadway Ram (8-bit Retro Ramming)

    Lots of street racers are up to a race, but this cop doesn't take too kindly to them. Roadway Ram is a game where you play as a cop who just enjoys to hit and potentially hurt other cars driving in his desert, using high speeds and turning on a dime ram as many as you can before you run out of...
  15. S

    Legacy GM Room persistence for all rooms?

    Hello there, I have a question related to room persistence. As I understand it if a room is set to persistent upon leaving the room it's current state will be stored in the ram (with the exception of persistent objects ofc) so my question is, is there any way to flush this data out of the ram...
  16. S

    RAM usage while using DRAW sprites QUESTION

    Hello I wanted to ask just one (for some maybe) simple question. Is RAM usage higher if I am using DRAW cycles on drawing sprites like for (j=0; j<=x_grid_size; j+=1) { for (k=0; k<=y_grid_size; k+=1) { doc = ds_grid_get(room_grid,j,k) draw_sprite(string(doc),0,j*cell_size,k*cell_size); } }...
  17. RyanC

    Android Minimizing RAM Usage

    Hi, My game is taking up too much RAM and this is causing it to crash. Anyone know how to free RAM during game? or at least present it to the user? I found this topic from the legacy forum and was wondering if anyone knows anything about it, as I'm unable to contact the creator. Cleanmem - A...
  18. RyanC

    Android Question About Game Maker Studio - RAM

    Hi everyone, Recently I've noticed that my Games are using more RAM than other games from Google Play. My game is crashing after a few seconds on one of my Android devices but this device will run other games fine. The average memory use for my game is around 150 MB but it's maximum use peaks...
  19. RyanC

    Android Game crashes on mobile due to RAM - Loading texture groups at run-time required

    Hi everyone, I've recently been experiencing issues with my game on a Sony Experia M2 phone. The game use to work on this device a few months ago and I haven't upgraded any SDK's or NDK's. The game is still working on my Google Nexus7 2012 model. Any help really appreciated!
  20. S

    Legacy GM Is GMS has problem with Win10 & Integrated graphic card?

    Hi, I just finished my game demo and I released it. Most of players can play game without problem. But few players get "out of memory" error when start game. My game don't have memory leak and game using 300MB memory. Some of them get game freeze when play for a while and he said he can play...
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