ragdoll

  1. MIchael PS

    Legacy GM Stickman/Ragdoll Fighting

    Hello everyone, I want some help with the game that I work on, I want to implement those stickman fighting kind of sloppy ragdolls with the funny and weird movement and waving swords. I know that I must use physics, but I haven't worked with gamemaker physics a lot. I would really appreciate...
  2. Didjynn

    Job Offer - Programmer [paid] ragdoll and skeletal animation

    Hello, I am looking for a programmer used to skeletal animation and physics needed : - ragdoll creation, size must adapt to the sprites used - created ragdoll need to match the skeletal position when it spawns - when the ragdoll is hit, can be dismembered and particles goes out of the cut part...
  3. Didjynn

    Ragdoll and physic with spine / skeletal animation

    Hello everybody, Did any of you already used a spine skeletal to make a ragdoll ? It would be perfect for what I'm trying to do since I could use my already animated characters and make them ragdolls when they die without much more work. Also, how to make it consider what the ground is? I saw...
  4. despair3042

    Asset - Project Self-Balancing Ragdolls

    This asset will present you with a fun, and intelligent self-balancing ragdoll. Features: Fully customizable ragdoll appearance Easy to implement ragdoll behavior, and drop into any project that uses Box2D physics A set of well-made balancing algorithm that can handle collision, impulse...
  5. S

    Legacy GM [SOLVED] Having gun in hand!

    I'm making ragdoll game and guns in ground are visible but if i pick them up they can't be seen... o_O code in object player step event: with Hand_R{ if (mouse_check_button_pressed(mb_right)) { if (gun == -1) { with (instance_place(x, y, oGunPickup)) { other.gun =...
  6. S

    Legacy GM !Ragdoll rotation towards mouse

    Hi! I want my ragdolls head to point at mouse but actually the right side of the ragdoll points towards mouse. What can I do? :( I think this is happening because the sprites are not pointing up..... Code For Direction: direction =...
  7. S

    Legacy GM Ragdoll Towards Mouse!

    I need to make my ragdoll move towards mouse. If my cursor is in right side of the ragdoll it does what I want it to do but if the cursor is in left side the ragdoll turns upside down. o_O Code of the dragdoll: ///CREATE RAGDOLL //Torso var Torso = instance_create(x,y,oBody_parts); with...
  8. R

    Ragdoll Physics

    I've played the game Deadbolt and what i would like to do with my game is simulate the ragdoll physics the same way. The logic i've seen in the game is as follows (Please correct me if i'm wrong somewhere) -Enemies move with physics turned off. -When you shoot them and your bullets collide with...
  9. A

    Legacy GM Use physics or not....

    Ive been developing a side-on stealth platformer for a couple years, on and off (along lines of Ronin, Gunpoint, Mark of the Ninja etc). Think building infiltration, heavy use and exploitation of enemy AI, not using built in room physics at. Can shoot, run jump, break glass, simulate falling...
  10. sman

    Steam Ragdoll Runners [Steam + HTML5 demo]

    One key per leg. This time you cannot count on pounding your keyboard to achieve victory. You require coordination and mental strength, like a true athlete. Try the free web demo! Watch the trailer. Ragdoll Runners invites you to take part in 8 events of 4 types: sprint, long jump, triple jump...
  11. Zerb Games

    Yet Another Zombie Game.. Or Not!

    @Phil Strahl I think that you could be interested in this. Hey guys, I think we all can say to some extent we are a little burned out on zombie games, but gosh darn't it's such a scapegoat for game developers. Essentially I am making a platformer zombie shooter. I don't want it to be like...
  12. M

    Legacy GM Destroying every part of ragdoll

    Hi fellow Game Makers! I'm using the physics system, and working on a project which has a ragdoll. This is made of 10 instances of a 'body' object, and 1 instance of a 'head' object. These are created in an obj_ragdoll_create object. My code for this is here: head = instance_create(x, y-48...
Top