racing

  1. D

     Embedded Lead (Tower Defense)

    I have been working on this project for well over a year now, far longer than i thought it would take to complete. I did not anticipate painting all the upgrades to take so long. This was an old project i resurrected, being sick of starting projects and never finishing them. I am glad i pushed...
  2. L

    Android [Free] Roadway Ram (8-bit Retro Ramming)

    Lots of street racers are up to a race, but this cop doesn't take too kindly to them. Roadway Ram is a game where you play as a cop who just enjoys to hit and potentially hurt other cars driving in his desert, using high speeds and turning on a dime ram as many as you can before you run out of...
  3. Luke Pierson

    Racing Game Tire Treads

    Hello all! Got another question. So in my racing game, I have it so that every second the vehicles leave behind tire tread objects, to show where they've been driving, which disappear after a second or so to prevent a drop in framerate. They work nearly perfectly! The problem though, is that...
  4. Luke Pierson

    Acceleration and Momentum (Physics Question)

    Hello GMC! Today I have a question about acceleration and momentum using GameMaker's physics. I'm making a car racing game, and I'd like there to be bigger and heavier vehicles that accelerate slower but can hold up some steady momentum and don't get thrown off their path as easily as the little...
  5. makas

    Windows Wheels of war - Racing/Battle/Partygame

    Well I finally decided to show you the game Im working on, I always loved the old racing games like RC-Pro Am and Rock&Roll racing, I also love the feeling of playing this kind of games in split screen setup, so I started this project after doing a racing tutorial in youtube, I love the physics...
  6. J

    Legacy GM Top down gravity/collision help!!

    Hello Guys. I'm one of the guys that scooped GM from the humble bundle and really like what i'm getting back from it thus far but I've hit a brick wall on my project. I'm trying to make a top down racer type game and struggling with setting up collisions. I'm guessing i'm going to have to fake...
  7. R

    Windows Grand Racing Manager

    Hey everybody, So here is a (very early) demo version of my racing manager. I've been working on this project for years and before it disappears into nothingness, I thought about at least releasing a small demo version. So I worked again very hard on this the last few weeks to make it playable...
  8. Dijkstra

    Question about animation...

    Hello everybody! I'm trying to make a racing game in GM: Studio... I use pseudo - 3D method (car consists of several layers, lined up in y-axis, something like that):confused:. For this, I use script - draw3d: ////at future i'll use 'for' loops for that sprite_amount = argument4 if...
  9. ramos

    Steam Kivi Toilet & SHotgun

    Kivi, Toilet and Shotgun Kivi, Toilet and Shotgun is a single player top down action game where your goal is to reach the end of the desert by avoiding all kinds of obstacles and fighting the desert raiders. Go up against foes in your vehicle and on foot. Take on powerful bosses, but make sure...
  10. S

    Game Mechanics Racing Game Environments

    I've been working on a simple car racing game on and (mostly) off for about a year now. It has a number of "worlds", each representing a different type of environment, and each one introduces a new gameplay mechanic. I planned to have 8 worlds with 4 tracks each totaling up to a very decent 32...
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