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Night Rider. A cat and their car fight against injustice by driving way too fast then savely recommended.
Play in Opera:
Night Rider is an Old school Arcade Racing Game, similar to Outrun or Super Hang On. Go check it out [here].
How to play:
Reach the end of each stage before the time runs...
I can't solve the problem of the flickering view, I think it occurs because the 'view' object also assumes "float" positions, however, I tried to add the "round" or "floor" command but this does not solve the problem.
code:
obj_ view / create event:
cam_x=obj_car.x;
cam_y=obj_car.y...
Hi all,
I'm working on a topdown racing game, my idea is to draw different terrains surfaces and tracks using tile layers.
one tile layer for terrain (grass, dirt, sand ecc...), one tile layer for the track (straight, curve ecc...) and one instance layer for objects (houses, fences ecc...)...
So I'm trying to make some sort of F-Zero like racing game, but I'm using the built in speed variables and functions because I don't know how to achieve what i want with custom variables, which is already bad because the built in speed variables are way too jank.
The other problem with them is...
Hi,
I just released my game "Top Down Racer" in early access on Steam.
It would be great if you could tell me what you think about it. :)
Link to Steam Store Page
Hi,
I'm having trouble making a position system in a race game.
What I was expecting is that if any of the four players, for example Player A, hits the lap detection zone first he will be in first place and if Player B hits the lap detection zone next and both have the same ammount of laps...