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quick question

  1. GONE

    SOLVED colliding teleport glitch

    I just finished making my enemies walk and I realized that every time they collided with a wall they teleport ahead. vsp = vsp + grv; // horizontal collision if (place_meeting(x+hsp,y,Owall)) { while (!place_meeting(x+sign(hsp),y,Owall)) { x = x + sign(hsp); } hsp = -hsp; } x = x +...
  2. D

    Quick question for help ;) (ask for multiple rooms)

    if(room = Leaderboards || lb_tutorial || lb_level_1 || lb_level_2 || lb_level_3 || lb_level_4 || lb_level_5) { //draw the leaderboard draw_leaderboard(room_get_name(room),32,32); } how can i check for all these rooms at once without listing them like that? thx ;)
  3. anima

    SOLVED what does ";" means in GML?

    ok so ive been seeing some ";" in codes but never got interessed enough to ask what does it mean. uh help?
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