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Hi everyone!
I am trying to figure out what I'm doing wrong here with my shop keeper setup. I have a fairly straight forward code setup to create a functioning Item Shop, everything is working fine EXCEPT the actual minus of money when the item is purchased!
I'll give the rundown of the code...
I have a problem with this scrip: "mp_grid_add_instances(oath,obj_Wall,1);"
It's in the event Create, this script makes the enemy avoid the wall, but give me an error message when I start the game
How can I fix it?
NOTE: I use GM: Studio 1
I want to make an enemy who walks following a grid-based movement. This enemy follows another object. I don't know if I'm clear, but is the same movement of RPGMaker characters and NPCs
Hello,
I am working on a game where the character can stick on walls and climb on them, (like the game VVVVVV, but with horizontal walls as well) and one of the features I wanted to add to my main character was squash and stretch. However, most systems have the issue of only being able to do...
I'm completely new to coding and there is something I need to know how to do for my game. I want to make it to where the player can change the direction of their sword swing at any point in their combo by pressing one of the movement keys (WASD) while swinging. I have a state machine set up and...
I heard that if you own gm1 pro then you get a 40% discount but when I go to the checkout I don't see a discount.
Was the discount temporary and I missed it or do I just not have one?
Don't know if this is the right spot to post this sorry if its not.
Hello! I'm just a begginer and I apologise in advance if im asking something someone else has tackled before.
I'm trying to develop my first game but i've encountered a problem regarding my weapons. Thing is I'd like my player's gun to shoot different projectiles switching its bullets from one...
I use GM: Studio 1
The game is a top-down one. I want to make a make a my character in the game, summoning 10 objects that spawn on 10 random enemies' position. This is the point: my character summons 10 roots that block 10 random enemies and make them stop walking, until the roots disappear...
First of all, I use GM: Studio 1 for making games
I want to make a character in my game, that has an ability that can summon a thunder who hits a random enemy on screen. Can you tell my what script I have to put in the thunder object, and what in the playable character?
Considering the EULA Agreement for the Game Maker Studio 2 Market Place Assets, under section 6, a rule states, (what you must not do with the assets)
"6.1.1. Reproduce, duplicate, copy, sell, trade or resell them;
6.1.2. Copy, sell, license, distribute, transfer, modify, adapt, translate...
In my physics-based-game you should be able to draw a line or any figure you want (per touchscreen or mouse) to block falling boxes. It`s also very important that some sections of the drawn line can be deleted by special projectiles.
But i can`t get it to work :(
- I have tried to use...
I was kind of interested in it because I somehow just noticed this, but in all of the NES Final Fantasy(s), the trees in the Overworld do a layering effect while the player passes through them.
As you can see, the head stays above the trees while the lower half is behind the trees. Then, the...
I sent out a support ticket to Yoyogames and haven't gotten a reply yet, and I can see that some other people have had the same problem as me in the past, but nobody has posted a solid solution.
Basically, I'm trying to verify my Yoyogames account. I'll log in, type in my information, and then...
Hey, pals.
I made a simple randomizing script with exception value, like if you want to get random value BUT, for example, without 100 or any value else.
/// irandom_exc(x, exc)
// Arguments
var max_value = argument[0];
var exception = argument[1];
// Choose random value
var value =...
I am currently making an action platformer and i have problems with collisions. The code goes like this:
Create
Speed = 0
Step
var move = (keyboard_check (vk_right)) - (keyboard_check (vk_left))
speed = move * walkspeed
If (place_meeting(x + speed, y, wall))
{
While (!place_meeting (x +...
Hello i am very new here and have a few questions
I am making a hack and slash game with emphasis on backgrounds and story rather than super-engaging grind filled gameplay.
The problem for me comes when i need dialogue and GUI
I really am clueless on how to implement it in to my work.
Dialogue...