question

  1. G

    GML Objects not being destroyed.

    Basically I want to make it so that when every enemy in a room is defeated, an object blocking your character's path will be destroyed. What I tried is setting a variable where, if an enemy exists, the variable gets +1, and if they're destroyed, they get -1. And when all enemies are gone, and...
  2. BlueScarf

    Can objects below FX_Layer ignore the Layer Effects?

    I'm using the Layer Effect Color Tint, to have a day/night cycle for a level in my game, but I'd like certain objects to avoid being tinted by the color. The problem is, that I'd like those objects to be behind everything else, and on the bottommost layer. Is this currently possible via code...
  3. JeanSwamp

    Stack pile objects climb

    Hello, I was wondering what would be the best way to reproduce a stack-pile object that makes you grow in height, where you tap/click to add a new object, which games like BombChicken did. I think the're possibly two easy approach: - One being just a jump, which ends up spawning an object...
  4. flyinian

    SOLVED Interact with a single instance

    I have instances that the player can set on fire. If these instances are close to one another, the player can interact with all of them at the same time. What can I do to prevent this from happening. Code(Step): if(distance_to_object(Obj_Player) < 30 && !_SetonFire){ _Close = true;} else{...
  5. flyinian

    SOLVED Assign object to variable or not to assign to variable?

    Would assigning an object that is used often to a variable of any kind be faster than referencing it's full name? I understand that each time the object is referenced somewhere, it has to be looked up first. If this is faster, would it be good practice to assign the object to a variable? If...
  6. flyinian

    What is @@This@@ in the debugger?

    What the title says. Did a google search, nothing found. Just curious. I have @@This@@ listed under "name" in "others" in the debugger.
  7. Christopher A. Orestis

    Set to position issue

    First things first, I hope I posted this question to the correct thread. If not, I do apologist. This is code related so I figured this would be the proper thread to use. ========================================================================================================== My issue: Objects...
  8. K

    GameMaker Any ideas on making characters "remember" save states and resets?

    There's probably a way to do this, but I'm coming from working with RPG Maker, and I don't know much in way of coding. Can you help me think of a simple way to do this? To clarify: I want NPCs to be able to react to when a character "dies" or to events after a "game over" that resets the game...
  9. flyinian

    SOLVED Anyway I can prevent certain rooms from being compiled when the game is being built?

    I had placeholder rooms which shot up my file size to 96 mb from about 16mb. Reduced them from 4992 x 4992 to 1x1 for 10 rooms. Now I'm back down to a 10-15s build time and 36 mb file size.
  10. flyinian

    SOLVED Is it safe to work around a bug and make adjustments when a fix is released?

    I'd like to start making some rooms for my game. However, the room inheritance has a bug where you can't paint outside of the parent's room size. Does anyone know if its safe to set the parent's room size larger than what's needed and create the child's room and paint it then once a fix is...
  11. flyinian

    SOLVED Question about performance/other using instances in a room.

    Is there any difference between using an object w/ code and placing it into a room multiple times vs. using said before mentioned object and making a child for it and placing the child into a room multiple times? Would both methods result in the same? As in performance wise and anything...
  12. p6v

    [HELP] Controller is not detected under steam client

    Hello, my controller is not detected by the gamemaker studio 2 software when i launch it from steam. However gamemaker does detect my controller when i use the non-steam client. I have done fresh installs of both versions, restarted my pc, reset my steam controllers settings, updated drivers...
  13. flyinian

    SOLVED Any simpler way of placing parent variables into children besides the copy & paste into each child?

    What the title says. Not talking about inheritance. That's already being done. I'm overriding the children variables. I'm looking for a simpler way of doing this instead of copy & pasting into each child. While avoiding variable definitions.
  14. flyinian

    SOLVED What does "Fixed Internally" mean exactly?

    Pretty much what the title says. I'm following a bug and waiting for it to be fixed. It's currently labeled as "Fixed Internally". I'm guessing it means it has been fixed but, not released yet?
  15. Marquitos3000

    Question - IDE License question

    Hi, My GameMaker studio 2 license will expire soon and I was wondering what happens when it expires. Your Proyects in progress will be deleted or will be there when you renovate the license?
  16. FoxyOfJungle

    Question - General Questions about currency conversions, living outside USA

    Hi, I have a question. If you live outside the USA, is it better to get paid in dollars and then convert to local currency, or get converted already? By the way, does the YYG marketplace necessarily only send in dollars or does this option change that too? There are always 3 currency...
  17. G

    HTTP Request Issue

    Hello, I have written an API for submitting highscores to a database using Node.js and I have deployed it to the Google App Engine. The API recieves commands through HTTP requests and acts accordingly based on the information contained in the request. When testing the API locally on my machine...
  18. flyinian

    SOLVED Difference in Performance between the given examples.?

    var aa, bb, cc, dd, ee, ff,....; aa = abc1 >= abc2; bb = abc3 >= abc4; cc = abc5 >= abc6; dd = abc7 >= abc8; ee = abc9 >= abc10; ff = abc11 >= abc12; ... if(aa && bb && cc && dd && ee && ff && ...) { //code }; VS. // Create Event aa = abc1 >= abc2; bb = abc3 >= abc4; cc = abc5 >= abc6; dd =...
  19. L

    For a visual novel-ish vibe

    How do i create the effect of the text box fading in and the text being typed and then it fading out when the player presses a letter/number to progress?
  20. R

    Legacy GM [QUESTION] Dynamic Objects via JSON

    Hey all! I'm making a survival/crafting game, and I want to be able to define objects/items (as well as crafting recipes) and their parameters via json files rather than tediously creating one after the other, adding a create event, and setting the variables directly in GameMaker. Of course...
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