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quality

  1. Dracindo

    Text pixelated

    My project currently has 2 rooms and the text is nice and sharp in the first room, then pixelated in the second room. I've figured out that the problem is the viewport size, currently at 500x300 pixels, while the first room's at 1300x700. I know these are weird sizes, it's just a practice...
  2. K

    Why do my sprites look terrible when they are rotated?

    I am making a game in Game Maker 8 where an ant follows your mouse and so it also rotates to wherever your mouse is. The sprite image starts pixelating and looks horrendous when it is moving in a diagonal direction. It looks fine when the ant moves straight up, down, left or right: but any...
  3. Mert

    Asset - Extension Firebase Performance Monitoring - FREE/Open Source

    Completely FREE & Open Source. Enjoy :) Enjoy :) Documentation & For More Questions On Marketplace I share this extension on different platforms, on reddit etc. If you have any questions, please try to post them on the blog as it is easier for me to keep track of questions. I'd be happy to...
  4. M

    Graphics Size for good quality hand drawn sprites

    I've been working on a small game for a few weeks now, but I've come across a big problem; the size limitations. My player-character is a hand drawn sprite, therefore the size is a lot bigger than a pixel game would be. My player is 132 x 170 px (which is even smaller than I intended to). I'm...
  5. C

    Legacy GM Poor Audio Quality When In Game (GMS:1)

    I've been working on a project in GM8.1 for a while now and decided to port it to GMS1 as, for some reason, my computer refuses to run any 8.1 game at a full 60 fps anymore. Even blank rooms will only give 40-50 fps. The issue happened overnight, so I assume it's got something to do with a rogue...
  6. D

    GameMaker Make camera area bigger without pixelization

    Hello! I currently have a room set up where I've enabled viewports, set the viewport to visible, and set the camera/viewport size to the default 1024x768. Sprites in the game are all 64x64. My question is this: I'd like to make the camera area larger, so that more of the room shows around...
  7. O

     Background Loss of Quality?

    For some reason my background layer seems to have a loss of quality when it is opened in run mode or as an executable? I imported a file in different formats to check if it was the file upload extension, but also tested it by drawing on top in game maker 2 and that was also blurry and had it...
  8. Zerb Games

    Game Design Rules, and Quality Control

    Hey guys! I've compiled a short list of quality control rules for my game studio. It's intended to keep our product professional, and to keep a certain level of quality when developing our game. Anything I should add to the list? The whole prototypes thing pretty much only applies to me...
  9. E

    Sprite Upscaling...

    I'm having trouble with the sprite quality of my game. I have a room size of 512 x 384 for the title screen and 1024 x 384 for the main game screen. I have used the basic drag and drop block to switch to full screen when f4 is pressed. However, when I go into full screen the image quality of my...
  10. Posho

    Legacy GM Manipulating All SWF/Vector Sprites' Quality at Once

    Hello. I've been working on a project that uses a lot of SWF sprites and because of this the time that the project takes to compile every time I try to test the game is starting to get pretty annoying. For obvious reasons, if I set the SWF sprites' quality to 1/100 the project compiles way...
  11. ZeDuval

    Question - General Marketplace - Filter out specific publishers

    First of all - The changes already made, like the possibility to download directly from within the browser - I like! The marketplace related suggestion-thread is older than a month and inactive - I'm not sure if that means it should not be "resurrected" regarding the community guidelines, I...
  12. 2

    Team Request Looking for someone to gain some experience

    Hey there, a little about myself, I've been messing around with game maker off and on for about 6 years now. Though that's a long time I took a couple years off. Right now I'm a sophomore in college, computer science major, and I really want to make a game. The process can be tedious, but I...
  13. X

    Legacy GM Changing good graphics to look pixelised?

    Well, I thought this had something to do with resolution, but it doesn't seem like this it does. Or may be it does and I just don't know how to do it. When making a particular game, I had one cool idea. But this involves doing something a bit... strange. Imagine you've drawn some high rez...
  14. R

    Scaling quality problem

    I want my character in the game to grow in size when doing something. The problem with this is that obviously the bigger it gets the lower quality the character looks. I'm using this simple code right now for the scaling: image_xscale += 0.01 image_yscale += 0.01 The thing is.. I have small...
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