publishing

  1. FeetUpGaming

    Myether - My first quality indie game

    I did have a really long post here but i didn't word it very well so people was understandably finding issues with the post so i have just removed it. I will simply now ask 2 questions: 1. What's the best free way to market an indie game made by a single developer? (So not much time to put into...
  2. clee2005

    iOS Apple rejection policy 4.3 Spam

    Ok so I'm VERY frustrated with Apple after having our 2.5 year old app suddenly denied with an update submission siting this policy. I tried another of our games and got this same thing. Got a phone call from an Apple rep finally and got this policy repeated to me over and over as I...
  3. G

    Distribution Publishing on other places before steam

    My game is nearly finished, and I started to think about publishing. I found out that (if I understood correctly), getting a game to steam can take months. So is it better to publish the game first on other places, like itch.io and gamejolt, or wait and publish it in all places at the same time...
  4. G

    Question - Uploading Can't choose a publisher

    I tried to upload an asset to the marketplace with GMS2. But as you can see in the image, I can't choose a publisher. I have a publisher account, and have uploaded GMS1 assets before. So am I doing something wrong?
  5. S

    Android Crash reporting/management in mobile platforms?

    Hi, we are closing to releasing a game developed in GameMaker on Android and iOS. My concern is, coming from mobile development, there are lots of solutions for logging and diagnosing crashes (Flurry, Crashlytics, etc) - however I haven't seen any indication on how to make them work with...
  6. L

    Steam Submitting GMS2 game to Steam

    I am considering submitting a game to Steam but I want to make sure I completely understand how to make the game compatible or ready to be submitted to Steam before I pay the fee. I found a link in yoyogames with what looks like a process overview and explaining how to use the Steam SDK with...
  7. JAG

    Distribution Releasing to consoles

    Hi there Im looking for some resources related to publishing to Playstation and Xbox. Im interested in people's general experiences, the costs incurred, advice/lessons learned etc. I searched the forum but it's tough to filter results properly to get at what Im looking for... Personal...
  8. M

    Promote your work here. Add your app to our resources

    Hey! We sterted working on the game reviews page. These are simple and short reviews, but theycould improve the visibility of search engine applications. Entries are free, so add your apps but please remember to include the original and unique text in the form. Do not copy the description...
  9. V

    Publishing games

    Heya, I've been thinking, and it occurred to me that professional-level games created with gamemaker had to be published some how. (As in an actual app that can run by itself with its own game files.) I was wondering how this works? Also wondering how app store apps work and how you get your...
  10. G

    Idea Website to publish stuff?

    Did you guys ever think about a website that would be like Soundcloud, just for games? Or like deviantart, just for games... Some very simple website, where everyone can upload and download games for free... Would such a thing work out? Does such a thing exist?
  11. Gamerev147

     Tips for my Game Post

    So I've been working on my game King of the Craze for quite some time now and I'm ready to make a thread for it in the Work in Progress section. But here's the thing, my last game post got a lot of hate for some reason. I think it was because of my response to feedback and the way I organized...
  12. E

    Publishing nonprofit games

    Hi Everyone. I am new to GameMaker, and game development in general, and I was planning on creating some small games I have on my mind just for testing purposes. I understand that if you want to publish anything to make some money you require to have the full version of GM, but in my case, I...
  13. Kealor

     So im looking to make an ambitions game...

    so i wanna make a game that without going into to much detail is kinda like a metroidvania/hack&slash 2d platformer and i need some advice on ambition, developing a team, freelancing artists, delaying project, promotion and finance. Ill also go through what Ive done so far. Ambition So i want...
  14. S

    Do you need a license to publish a free game?

    I was wondering if you require a license to publish a game that will be free for gamemaker.
  15. RyanC

    Game Publishing & Starting A Company

    Hi everyone, I have two big games I'm looking to release on Google Play soon, when I say big games I mean they've taken more than 12 months each to develop. I plan on generating revenue with ads and in-app-purchases. I've noticed that some people just release games under their own name but I'd...
  16. B

    Having Trouble Publishing

    I finished my game like 2 months ago, but no matter how I try I can't publish my app! Mostly because I can't get Gamemaker to either publish an .apk file for Andriod or .ipi for Apple. (I even borrowed a mac book to try, not to mention $100 down the drain) It seems like everyone just does it...
  17. D

    Question On Using Fonts In Finished Product

    The Game Maker Studio manual mentions licensing fonts in a finished product. Some questions: Game Maker Studio comes with fonts that can be used in projects. Can I use these fonts in the finished commercial project without licensing them with the original author/creator of the font? Or do I need...
  18. Jezla

    Distribution Published content appearing on other sites

    I realize this probably goes with the territory of releasing a game for free, but in my inexperience I'm curious how much of a problem this has been for others. I published my game to itch.io last night, and this morning I received an account verification request from sDown.eu, as well as an...
  19. D

    HTML5 Is an HTML5 published game secure from being copied?

    Hello, Just as asked on the post title. I was wondering whether the HTML5 games that are published on a webserver are protected from being copied alltogether or even modified. Let's imagine i publish an HTML5 game with just some Ads on the html page that contains the game: I guess in that...
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