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Hello friends,
I implemented Matharoo's 2.5d camera to add parallax effect to my game:
Tutorial
However as you may know using 3d projection matrices disables 2d view functionalities. (e.g. viewX,viewY, viewWidth, viwHeight)
Now for the purpose of optimization I need to deactivate instances...
I'm currently trying to improve my project's implementation of shadow projections. Currently, the lighting system is very rudimentary, and works as follows:
1. Render a surface and populate it using all light-creating objects' lighting sprites
2. Calculate the projection of all shadow-casting...
Hi everyone!
I've been learning / experimenting with d3d in gamemaker the last couple of days, and I've run into a seemingly strange issue that I can't seem to quite decipher. Long story short, it seems that certain instances of particular objects are being projected orthographically (as in...
My goal is to draw a 3D cube made out of primitives, for each face, and have the perspective of the cube to be off centered to look toward the top left corner a bit. The one problem is that I want the front face to be perfectly 1 to 1; That means that it should look as if you were to draw the...
hey!
when i use:
camera_set_view_pos(view_camera[0], 110, 510);
to move around the room, it works fine.
but then i make my own camera:
camera = camera_create();
var pm = matrix_build_projection_ortho(1920, 1080, 1, 5000);
var vm = matrix_build_lookat(960, 540, -10, 960, 540...
Hello! I'm trying to create a scene in 3d that's largely static, but takes advantage of depth in order to create a beautiful parallaxing effect when the camera moves slightly or screenshake is applied. You can see in the bottom picture what I'm going for. Basically sprites acting like they were...
kinda hit a strange road block in GMS2 today. I'm trying to use a depth buffer, but in order to get that far, I need another camera and perspective into the world. For some reason, the second camera is always static and flat unless I place it in the same object as the first rendered perspective...
Hello,
I'm making a Rubiks Cube solver. I now want to visualize the Cube itself and require the following:
A single Cube (consisting of 3x3x3 smaller cubes or 3x3x3x6 smaller planes)
The Cube cannot translate and is fixed in front of the camera.
The Cube can only rotate around it's center (in...