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Background:
Currently, I am developing a 2D pixel art bullet-hell boss rush inspired by R-Type, Bloodborne, and StarFox 64 (link to demo here)
I have done localized focus group testing and am planning a strategy for broader market research. One consideration I have is a short in-game survey...
Hey guys!
So I've got a bit of a problem - when using draw_sprite, the player object is drawn first, then the glasses sprite in draw_sprite is being drawn on top of it, which is intended. However, the problem is that the glasses sprite is being drawn 1 frame after the object is being drawn. I'm...
I'm using layer_sequence_create to create a transition from one room to the next
the code is
--------------------------------------------------------------------
function TransitionPlaceSequence(_type)
{
if (layer_exists("transition")) layer_destroy("transition")
var _lay =...
Hi, I imported a game made from GM Studio 1.4 into GM Studio 2.0, and learning GM 2.0. (FYI, I don't know much about GML)
However, the conversion doesn't seem successful.
In my game, with a mouse click, it was supposed to run action_path(), action_sound() and action_timeline_set() at the same...
Hi all,
I'm a GM2 beginner. I made a game using Drag/Drop on GM Studio 1.4 and imported the old game from GM1.4 into GM2.
However, when I run the imported game on GM2 and click a button (i.e., button named "accept_practice_F1" from the screenshot), the game screen goes black and it crashes...
Hi all, I notice GMS2 auto scale up my game to fit the display. My game is designed in 360x640 but then it displayed as 720x1280 on a display. May I know where to find the setting and set it to follow the code precisely?
Hi, I am new to GMS2 and I face a issue. I try to use show_message("Hello World!"); but it doesn't show in output window or appear in a pop-up window. My system is Windows 10 and the version of GMS2 I am using is 2.3.1.536. This is the screenshot of the editor.
I'm making a game on a windows machine, but I'd like to export to Mac. I have a license that should allow me to do so, but when I export on my machine it automatically makes it a windows-only version. I tried installing GMS2 on the Mac I have access to, moving the project to that computer, and...
hello guys im very knew to prgraming and gamemaker. I alredy watched tones of videos but i still dont get how to do meny things.
i am programming an rpg game with the GML from gamemaker studio 1.8.
im doing an rpg game and have some things going on.
the sprites dont look good when i press play...
Hi I am relatively new to GMS2 and game programming. I am looking for ideas on how to implement a specific type of inventory/item system. In my game I have the player control a space ship and collect items in space. I want to make a system where the inventory of the ship is based on the items...
Hello to all, I have been watching this video ( just put "youtube com" here---> /watch?v=yWhqLR20RXU&t=121s) and if anyone can help me with only one thing, I wanna hide all sprites that are in the back and always show only the front ones? I did manage to get this working but I have only this one...
I am using this framework given in this video,
to make the NPC object produce audio sounds for textbox dialogues. So I would like to know how to add voice overs to a specific dialogue. Here is the code,
obj_NPC
Create Event:
msg = [
["Hey there!", "Rob", sImage1],
["Hello! It's-a-me...
Hey y'all,
I'm working on implementing some pretty basic features into a game.
I currently have 8-directional top-down movement working based on this tutorial from FriendlyCosmonaut.
I have also implemented a pause function based on this tutorial from Let's Learn This Together.
I've made some...
Hello guys,
I made an account on here solely for the purpose of asking for help with this one problem I cant seem to fix.
To give you a little understanding of the situation: I am new to GameMaker and have to program an old arcade game for a university-class.
I chose to program Tron.
Now I would...
I want to make a smooth collision with slopes. I made that script but then it collides with the slope, this happens:
I followed a lot of different tutorials and no one worked.
It always make the player jump or climb this slow and pixel by pixel, which is very weird.
Look at the following...
The controls respond but the output is not right. You can see that it tries to jump but never leaves the platform. When I run, the speed does not cap, so it gets increasingly faster. Any ways to go about this?
Create Event
/// @description Init Vars
// Global array to store gamepad info in...
I'm trying to set up a system where once a teleporter object (obj_teleporter) collides with the player, it looks through a DS list "global.tele_list" which stores the ids of any teleport stops (obj_teleportstop) in the current room, then when it finds one with a matching tele_id value (ex: both...
Hello,
I was programming when I encountered a recurring, but still relatively 'surprising', effect: I have a 2-subimages sprite and whenever I ask GameMaker2 for the subimage '2' (the 3rd one), it shows me number '0' (the 1st one). Is this regular behavior, or should I clamp manually the...