programmimg

  1. P

    GML How to Create Scrolling Panel ?

    Hello guys. I am making Level Editor for my game on GMS 2 and I met the trouble with programming UI, actually I don't need any Great Feeling Stuff in the Editor, but it have to work at least. So here is the problem itself: I need to make a panel in the left side of the screen with Content to be...
  2. P

    GML How to Programm Tree of Skills

    Hello everybody, I will be quick AF, just need a tip from experienced GameMakers: What is the most efficient way to make skill tree for a hero, like in RPG, where you have different ways of your hero development different branches, which sometimes lead to same skill for example, the...
  3. P

    GMS 2 Different DS_lists get same index

    So hello everybody, I am struggling with very strange problem in my code, my object has a variable Path, when I change the state (the step event script) of this object to my PathMovement it does this path = ds_list_create , but then when it executes this code in step event : var...
  4. Dwighty4000

    GMS 2 How to make Steam Screenshots?

    I tried to incorporate the code from the wiki page but this is wrong when you insert it! What am I doing wrong here and what do I have to do so that I can take screenshots that are then saved on Steam? /// @description Making Steam Screenshot steam_send_screenshot(filename, width, height)...
  5. Bulldrome

    Top Down Sidestep

    Hello Everyone, I'm currently working on a top down spaceship arena game whos basic gameplay plays like Asteroids except each ship has specific moves. I'd like one of the ships to have a quick sidestep in order to dodge to the left of the right without having to turn the ship. I've been...
  6. Dwighty4000

    GMS 2 a problem with the alarm[0]

    why does it take twice as long for a settings sav until alarm [0] is triggered if the whole program has a "settings.sav" in "% appdata%" although this does not maintain any contact to this and yes the text message is triggered immediately right at the beginning which must mean that alarm [0] is...
  7. O

    GMS 2 How do I make a variable hold it's current value in one instance and have it change in another?

    I'm having a script basically repeat itself to draw text in a certain way but when I try to have it run the text won't be placed right create _x[0-3] _X = 0 script draw_text(_x[_X], y, "text"); so what happens is the word goes flying across the screen or is stuck in a loop when I program _X...
  8. tamation

    Legacy GM [Solved] Stop jittery movement when view is centered on an object

    Hey everyone. I've got a character moving at a speed of 1.5, not ideal, I know, but the closest rounded numbers of 1 & 2 are either too slow or too fast for this game's resolution (256x144). The view is centered on that player, but the issue is whenever the screen starts moving the player will...
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