procedural generation

  1. R

    making way for isolated rooms

    Hi guys, i need help for improving the code I recently made with a help from a dev in a tutorial on your website (post link: https://refreshertowel.games/2021/01/19/procedural-generation- in -gms-3- automaton cell / ) I would like to improve my code, I'll put an image for a better explanation...
  2. RefresherTowel

    GMS 2.3+ Beginners Proc Gen in GMS #3: Generating Sweet Caves with Cellular Automata

    GM Version: 2.3+ Target Platform: All Download: Exported GMS File Links: Read the full tutorial here Other Entries: Procedural Generation in GMS #1: An Introduction Procedural Generation in GMS #2: Learning the Basics Procedural Generation in GMS #4: Connecting the Dots with Bresenham’s...
  3. R

    player being duplicated

    Hello everybody, How are you ? well, i have a problem with my procedural map generation code, and i would like to know about something. Explaining previously about how the game is: you are created on a map, which is almost a totally random maze, and every time you find the exit, the room is...
  4. R

    Generating enemy in a room

    hello guys, i come here to ask for help ... again. I'm trying to create a map and monsters creation system procedurally, and I got it and it is functional, but the problem comes with the monsters. I made the room fill with 128x128 blocks and soon, some blocks are destroyed creating a map (photo...
  5. G

    Procedurally Generated Caves on an 'Infinite' Map

    Hello! So I am working on a top down survival game which features an 'infinite' procedurally generated map. It uses a chunk system to load the map. Currently my terrain is being generated using the perlin noise function from Arend Peter. However I would like to also add caves to my terrain using...
  6. Gizmo199

    Windows Search Reverse - If 'I-SPY' and 'Where's waldo' were set in a time-bending reality!

    Download page About I made this game over the course of around 3 days for the Brackeys Jam 2020.2! If "I-Spy" and "Where's Waldo" were set in a time-bending scavenger hunt! Use your mouse in this point and click casual game to find the people and things on your list before the time runs out...
  7. Slothagami

    Your favourite procgen functions?

    What are some cool functions for procedural generation or texture generation? Things like perlin noise that can be used to make different types of shapes? Something that generates a cool texture? I think it would be useful to have a list because I can't find one online (I don't really know the...
  8. S

    GMS 2 Procedurally generated world Help

    Hello guys I am a novice programmer but I stumbled upon a problem I just have no idea how to solve currently and would like some help. I want to create a procedurally generated world kind of in the likes of crashlands. I know that’s a massive project and I am no were near advanced enough to...
  9. GamerGuy941

    Legacy GM Randomized Generator Always Producing Rows of Straight Lines

    I have a weird glitch, in GMS v1.4.9999, where I made a randomized generator for level creation. It works just fine, aside from one small issue. Any time I run it, the generator produces results similar to this: The top, bottom right, and bottom left areas are all straight lines. When I run it...
  10. G

    GMS 2 Procedural generation: creating prebuilt room templates in a GMS2 Room and combining them into one level

    Hello, I'm working on a game that will use a combination of procedural generation and prebuilt rooms to create its levels. Currently, the layout of each prebuilt room is specified via a character string (in which each character represents a tile, object, NPC, etc.). This method has the...
  11. Jacob Thrasher

    Spawn prebuilt rooms in procedural generation

    So I want to start working on a procedurally generated dungeon crawler. Essentially I want the following to happen: -Create a bunch of rooms by hand -Randomly place those rooms throughout the level -Connect with pathways and other things The problem is with the second step (or really the first...
  12. C

    Drag And Drop Auto Tile In-Game

    I am currently using DnD to see how GML works, so I would greatly appreciate if any answers given use that format and pictures would be incredibly helpful, as I am a very visually-oriented learner. I have created a tile set with an auto tile library. What I am hoping to do is program an object...
  13. F

    Loop freezing when repeating too much

    So I have a loop counting down a number of rooms I want to place in a procedually generated dungeon, I have it set to where there is an attempt per room if there are 2 failed attempts a time is incremented which after reaching a certain value, ticks down the main number of rooms placed value...
  14. F

    Procedual GenerationBullet Collision

    So I have a procedual generated level and am trying to get collisions working for the bullets. My trouble is that I am using a ds grid and am unable to find a way to get it into the scope of the bullet object as it wont let me access it there and gives me an error saying the object is undefined...
  15. O

    GML Creating Procedurally Generated Persistant Rooms in a Side-Scroller

    First question, is this possible? If yes, does it require .ini? If no, Is there another way to go about it. I've attempted creating a template room with a procedural generation script, and it works fine. I've used both room_add then room_assign, and just plain room_duplicate. The downside to...
  16. D

    GMS 2 Array bug (overridden values)

    Hi guys, basically i'm trying to make a random generated map containing some rooms linked to each other. One fragment of code is this: //Builds the base till the max height is reached for (k = 0; k < roomHeight; k++) { //Stores the...
  17. Nocturne

    Asset - Scripts Labyrinth Maker

    MARKETPLACE: https://marketplace.yoyogames.com/assets/8153/labyrinth-maker ITCH.IO: https://nocturne-assets.itch.io/labyrinth-maker This asset is designed to generate 100% solvable labyrinths of any size, quickly and easily. The asset comprises of a number of scripts plus some demo objects to...
  18. RefresherTowel

    Floramancer - Stardew Valley meets Heroes of Might and Magic

    Floramancer A farming sim where the fruits of your labour can go to war! Take a dash of Stardew Valley and a pinch of Heroes of Might and Magic, add a few gallons of secret sauce, mix it well in your Cauldron and taste. Oooh, It tastes like Floramancer, a turn-based strategy\farming sim...
  19. G

    GMS 2 [SOLVED] Calculate curve and apply to noise grid.

    Hi guys. :) I'm currently working on map generation. I have a simplex noise grid that I use for randomizing planet temperature, I'd like to apply a curve to this grid to simulate poles and equator of my planet. I've tried using dcos() but it results in far to big ice caps and wide equator...
  20. TheGameDevGuy

    Portfolio - Programming Programmer Looking for work :D 12 Years Experience

    Hey everyone, Ive been around out and about on the forums, but i would like to propose an agreement of my services, I am indeed looking for paid work. Here is some of my works: - Noise generated biome maps with height, humidity, temperature and an augmentation layer of randomness...
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