procedural dungeons

  1. RefresherTowel

    Alpha Alchementalist - A spell crafting, element mining roguelike

    Wishlist now on Steam! Twitter Subreddit Alchementalist on refreshertowel.games Rundown Alchementalist is a procedurally generated roguelike dungeon crawler. At the start of each run, you have access to some fairly standard spells, relating to the four elements fire, water, wind, and earth. As...
  2. RefresherTowel

    GMS 2.3+ Beginners Proc Gen in GMS #3: Generating Sweet Caves with Cellular Automata

    GM Version: 2.3+ Target Platform: All Download: Exported GMS File Links: Read the full tutorial here Other Entries: Procedural Generation in GMS #1: An Introduction Procedural Generation in GMS #2: Learning the Basics Procedural Generation in GMS #4: Connecting the Dots with Bresenham’s...
  3. R

    player being duplicated

    Hello everybody, How are you ? well, i have a problem with my procedural map generation code, and i would like to know about something. Explaining previously about how the game is: you are created on a map, which is almost a totally random maze, and every time you find the exit, the room is...
  4. S

    GMS 2 Procedurally generated world Help

    Hello guys I am a novice programmer but I stumbled upon a problem I just have no idea how to solve currently and would like some help. I want to create a procedurally generated world kind of in the likes of crashlands. I know that’s a massive project and I am no were near advanced enough to...
  5. Lazzeking

    Game Mechanics Your thoughts on procedural generation.

    So, recently i've been working on a procedural generation system for my current project but i've started to question the "enjoyability" of the game as it is, like as it is right now the system generates an x number of events for the current let's call it "stage" and some events are fixed (like a...
  6. S

    Rogue-Light

    This is a jam game I made in 48 hours for Ludum Dare 40. I liked the way it turned out, but I feel it can be better, and I'm going to continue to work on it on and off. I'm getting some good feedback from the contest, but I'd like to share it and get some feedback here as well. Description...
  7. K

    Procedural Tilemap Generation

    Hey all, I was curious if anyone had any tips on procedural level generation in GML 2? I watched a great tutorial by HeartBeast where he discusses using a ds grid and a "controller" that moves around and sets values. The tutorial was posted in 2015 though, and uses the function "tile_add" which...
  8. A

    Legacy GM [SOLVED] Transition between randomly-created rooms...?

    Hey folks! I recently followed Heartbeast's tutorial on randomly-created rooms/dungeons, and understand the majority of it well enough, but what's stumping me is: how to allow the player to move between rooms? I understand/use the target_x target_y target_r code in my other prototypes, since...
  9. F

    New to this community!

    Hey everyone, I'm new to this community and getting back in to game maker. It has come a long way since I used it in high school! One thing I have been ready about and something I am looking to test is procedural generation in games. There are a ton of resources and I plan on using them but I...
  10. RefresherTowel

    BSP Trees and Partitioning a Grid

    Hey guys, I'm trying to create a BSP style proc gen dungeon, using the method that Mark Alexander talks about in the YoYo Games blog. Basically, he says that he partitions a ds_grid recursively and increases the value for an area of the ds_grid with each recursion (or at least, that's what I...
  11. Bingdom

     Time Dungeons

    Hello GMC! I would like to present you to one of my current projects, Time Dungeons. It's a game about progressing to the futuristic era, looting dungeons to help craft stronger weapons and equipment. You start in the medieval era (the one you see now). I plan on adding time travel through time...
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