proc gen

  1. RefresherTowel

    GMS 2.3+ Beginners Proc Gen in GMS #3: Generating Sweet Caves with Cellular Automata

    GM Version: 2.3+ Target Platform: All Download: Exported GMS File Links: Read the full tutorial here Other Entries: Procedural Generation in GMS #1: An Introduction Procedural Generation in GMS #2: Learning the Basics Procedural Generation in GMS #4: Connecting the Dots with Bresenham’s...
  2. Ches Rowe

    Augury - Procedurally generated open world RTS game

    Augury is a procedurally generated open world RTS game that me and my friend have been working on for a few years now off and on. We make up what we call Cataclysmic Studios. I wanted to start a development thread with the start of our YouTube devlog series, and a looming closed pre-alpha. I...
  3. JasonTomLee

    (Unnamed) Stick-Fight Platformer Game

    I thought It'd be a good idea to start this thread before any major updates. I'll be posting ONLY the most notable updates from Twitter. About This game is a 2D Platformer game focused on quick combat and movement to combo with the things around you. It'd prefer for it to be on the...
  4. RefresherTowel

    Game Design Ideas With AI

    So I saw a post on reddit mentioning this and I thought it was pretty neat as a simple way to get some ideas around theming or mechanics. If you go to Talk To Transformer and type in a sentence along the lines of "<game name> is a <game genre> where <game description>" the AI will auto complete...
  5. RefresherTowel

    Floramancer - Stardew Valley meets Heroes of Might and Magic

    Floramancer A farming sim where the fruits of your labour can go to war! Take a dash of Stardew Valley and a pinch of Heroes of Might and Magic, add a few gallons of secret sauce, mix it well in your Cauldron and taste. Oooh, It tastes like Floramancer, a turn-based strategy\farming sim...
  6. Rizlad

    PCG wall issue (Solved)

    So I have created a PCG system which makes floor tiles etc. inside the dungeon (everything there is working amazing), My problem lies in the wall creation. I'm trying to tell the wall objects what image_index to show based of left, right, top, bottom, bottom_right etc., using open spaces around...
  7. T

    GMS 2 Auto Tiling for Moving Objects

    I have a randomly generating floor made of blocks that moves right to left. How would I apply an auto-tile tileset to the blocks that follows them as it moves along?
  8. T

    GMS 2 Terrain for an Top-down Infinite Scroller

    I was wondering how to achieve an effect like this: for a game. How would you recommend doing this? Perlin noise? And how would you make it infinite?
  9. RefresherTowel

    Procedural Content Generation

    I ran across this article today, which is an interesting breakdown of the processes that go into PCG: So You Want To Build A Generator. I've been messing around with proc gen a lot recently and, while I've hit a large number of stumbling blocks on the way, I've become more and more fascinated by...