problem

  1. R

    GXC Gx.games sound bugs

    I don’t know if it happened to you too, but sometimes when i play some games on gx.games, the sound gets distorted and bad. It happens on my game and a some other people’s games
  2. M

    Powerup problem

    I made so that when a bullet (shot by a gun) touches a powerup, it changes the firing delay in the gun object, triggers an 8 second alarm and then changes to the original firing delay again. The problem is that no matter how many seconds I set the alarm to, it always stops at 4-5 seconds. Even...
  3. Marquitos3000

    Powerup problem

    I have a gun that spawns bullets when you left click. There is a variable called powerup that changes from 1 to 0 when touching the powerup object, which changes the firing delay when shooting. I tried making a powerup that changes the powerup variable once it touches a bullet, but nothing...
  4. X

    problem with my obj_game

    i have this error ERROR in action number 1 of PreCreate Event for object o_game: Variable o_game.global(100126, -2147483648) not set before reading it. at gml_Object_o_game_PreCreate_0 (line 2) - self.global.grav=0.3;self.global.item=0...
  5. V

    GameMaker Sprites in Sequences jump when transitioning

    Hi, I've been trying to get a handle on sequencing for the animations in my sprites but I've run into an issue that I can't seem to figure out the problem of. Whenever I use layer_sequence_headpos to swap to a different animation that isn't immediately after the frame of where the head position...
  6. macieg_murzyn

    SOLVED Alarm Timer To Give Player Preparation TIme

    From what I understand: 1. I create a timer and set the wave to 0 in the Create event. 2. When the Timer[0] activates it sets spawn_perm variable to true. 3. [Step event] If (global.wave == 0) and (spawn_perm), then I change the spawn_count to 1, it is greater than spawn_amount so the [ if...
  7. Marquitos3000

    Instance Creation Problem

    Im making a gun that it always points to the mouse and when you have your mouse button down it repeteadly spawns bullets out of the gun and move. The problem is that the center of the gun is nearly at the left center, for the rotation mechanic. But the bullets also spawn there, and not at the...
  8. Jotesco

    SOLVED Why is this saying that my variable are not set?

    I'm trying to make a transition to pass day when player sleep,but simple the program say my variable are not set,and i don't know what to do anymore! If somebody can help me,please,say something,here's my code //Creation seq_tran = -1 tran = layer_get_id("Transitions") //Step if...
  9. W

    When I export game to html 5 all the sprites that I used are missing

    this is really annoying, i use gms 1.4
  10. Jotesco

    SOLVED Why all objects i place became transparent when i play the game?

    i deleted the object and create a new one,in workspace it seems normal,but when i play it became transparent,anybody know why this happening? Old objects are normal when game start. Theres no code saying it to became like that,it start with normal alpha but became transparent really fast,help.
  11. Z

    SOLVED Problem with opera gx export mouse_x and click registers

    Hello . i have got a really annoying problem . im developing a game for opera gx that needs mouse_x and mouse_y variable. but it seems they are not working as intended.wheni click on the screen mouse coordinates get stuck in that position. its like mouse button is not getting released.
  12. S

    GML Jump isn't working

    Hi, so recently I was following a tutorial by Shaun Spalding ("GameMaker Studio 2: Complete Platformer Tutorial (Part 1: Basics)") and I tried it myself. However, the jump mechanic wasn't working, so I was just wondering what mistake I had made in the code. All of this is under "step": key_left...
  13. LuccaMotta

    My player jitters when moving diagonally :/

    So yeah i'm having the classic problem of my player's sprite "jittering" when moving diagonally; It only happens when moving diagonally, not when moving up/down/left/right I know that it has something to do with sub pixel rendering / resolution scaling but i can't find a solution; I'm new to...
  14. Kleff

    GameMaker 2022.5.0.8 SWF Problem

    SWF files loaded before patch are working SWF files that are new loaded are now 64x64 images with a cross and don't work. I downgraded GM2 2022.5.0.8 to 2022.3.0.625 and it works again.
  15. T

    GameMaker Trying to make a lever open and close a gate

    I am currently trying to make a lever that can open and close a gate in the same room when pressing the 'E' button. But whenever I try to interact with the lever nothing happens because the scripts are cancelling each other out. Does someone know how I could fix this? Here is the script I...
  16. R

    Question - IDE Controller does not work in GameMaker

    Hello, I have a problem, I just startet using GameMaker so i mostly follow turturials, but no matter what I do it doesn`t even seem to recognise my gamepad . It`s a step event. It`s farely basic and just at an object with a simple sprite. And this create event always shows "controller not...
  17. U

    Problem in my code and my script, please help me :)))

    hey, I have a problem, when I launch the game this error message appeared ############################################################################################ ERROR in action number 1 of Create Event for object <undefined>: gamepad_is_connected argument 1 incorrect type...
  18. D

    ANDROID PROBLEM can yall tell me whats wrong

    "cmd" /c subst Z: "C:\Users\lenovo\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" elapsed time 00:00:00.0409740s for command "cmd" /c subst Z: "C:\Users\lenovo\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 02/19/2022 20:22:13 "cmd" /c subst Y...
  19. C

    GameMaker I Can't Figure Out This Wall Jumping Problem

    So essentially, I am making a platformer and have implemented a wall jump, but for some reason, when I fall off of a edge, I kind of just get pushed away from the wall but never go up, only down. It seems to only work when I jump before hand then touch a wall, not just walking off of an edge. Is...
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