I just downloaded Visual Studio 2022 and installed everything that says in manual right here: https://help.yoyogames.com/hc/en-us/articles/235186048-Setting-Up-For-Windows, but when i found my visual studio in preferences i didn't get Windows as my platform. Do i need to do something more? Sorry...
I change DPI in preferences and now I can't change anything.
How to reset?
Screen: https://drive.google.com/file/d/1ce1DS-wAyQ6wFvawz0gGuOkPRyjXw3tN/view?usp=sharing
or in attach
Heya!
Whenever I develop games with GMS2, I always run into the same little annoying workflow bottleneck.
For every single sound that I import into gamemaker, I have to manually change the bitrate and mode (mono, stereo, 3D).
I've seen that things like sprite assets have gotten default settings...
When I attempt to change the workspace background via preferences, the APPLY button lights up but does nothing and you cannot click OK. Cancel is all it will allow you to do. Anyone know why this may be or if its a bug?
This has begun after updating to 2.3
Hi there,
When I'm in an object event outside Create, I keep making the mistake of thinking I know the name of the variable I set in the Create event and I type the name out and carry on, but in truth I've made a typo or used a plural when I shouldn't, etc.
Could you please add a new Text...
I think that there should be a setting to enable a Layout to be automatically loaded on the creation of a new project. So rather then starting a new project then having to open up where ever you put your layout.xml or make a new one, GMS should automatically load a user defined preset of a layout.
is it possible to disable the folder view in the default resource tree layout to be more like custom views?
so have this
look more like this?
if not does anybody know if there is plans on allowing this as a option in preferences?
it would help workflow alot and I wouldn't have to be ocd...
hey yall does anyone happen to know if there's a way to disable error checking in the code editor?
the thing that puts red bands along the gutter and footer of the editor when it detects a problem, i mean.
i thought it was possible but i can't find the option. i'm not sure if i'm remembering...
Hi,
I am completely new to game development, following the tutorial "My First Game".
There are some questions that arise and I was not able to solve through searching Google / this forum. Hope someone could help me out a bit.
The coding experience is a bit difficult to me, since I code with...
Something that I think should be added to the GMS2 code editor is that you should be able to show vertical lines for brackets, regions and other similar things.
I think that it should look something like this
When I go to [ file -> preferences -> Mac OS X -> check mac connection ] and the compile window keeps returning "Host does not exist". (This is while the two computers were connected via ethernet cable and lightning adapter.) File sharing was also turned on.
Blanks in the Mac OS X tab were...
Is there any way to reset the preferences. I set the DPI too high, and now I can't even access the menu to change it. I've spent an hour uninstalling, reinstalling, looking through files. I'm obviously missing something, I just want to know what.
This is not working. It doesn't matter what I choose. When creating the executable, it always tries to export the project as a compressed zip.
Using latest GMS 2 version to date (v2.0.6.136).
(At first: I'm not the best in English, please don't hurt me for my bad grammar :oops:)
Hey! I have a annoying problem: If i change the GameMaker-Editor to (for example) to Visual Studio Code or Atom, it does not changes the Editor. If i edit a script after change the editor, the standard...
Blog post here. The takeaway:
Overall the Preferences are well organized and well presented. We have a lot of options to make the IDE work how we would like it, and overall the default settings are good.
I would like to see a way to export my preferences and save them as a file that I can...
Well, there's that already. I did not even start my first game creation in GMS2's environnement that I already have drawbacks on my new working area. So, first thing first...
The resource tree, in GMS was on the left, now you put it on the right with no possibilities to change its position, or...
I really don't like that tiny blue ball. It has poor contrast and it's really small. Depending on the grid settings, it's not immediately apparent when I open a room. I'd really like to change it, but I don't see how to do that. If it's not an option, then please add this to the suggestion...