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possible bug

  1. K

    (Beta) step runs twice every frame?

    I have a rollback multiplayer setup I have this at the bottom of my player object step And this before it And this is the output It seems frames are being counted 2 by 2 which is... weird... I literally just wrote that variable so it cannot be anything somewhere else in another script or...
  2. M

    GML Instance_destroy() not working.

    Hi all, I have seen this has been posted a few times, but it seems everyone else has a fix that doesn't work for me. So now its my turn :) Quick background: my game is built on a massive 2d array. I use this array to create/destroy ground objects in a Terraria like fashion. I have the...
  3. T

    Nine Slices don't work with negative scaling?

    I have a question regarding Nine Slices and scaling. It seems that Nine Slice sprites with negative scales don't work properly in-game, but do in the room editor. Are Nine Slices supposed to not work with negative scaling or is this a bug? If it's a bug, I'll file a report; if not, the room...
  4. J

    Question - Code Changing the speed of an object also changes the x coordinate

    In a game that I am making I made a flamethrower that spews out little flame objects, but while testing the game I found out that some were getting spawned slightly to the right of where they should be spawning. After I looked through my code I was confused by the fact that nothing should be...
  5. Zechevalier

    Legacy GM Simple Question about screen_save_part()

    screen_save_part() doesn't seem to work the way it's supposed to, and i just want to know if anyone else has had the same experience. Code from documentation: screen_save_part(fname,x,y,w,h); But my problem is with the (w,h) part, it seems to act more like (x2, y2) so my original code looked...
  6. T

    Question - GML Visual Issue with collisions and room persistence

    I'm teaching a class and I've got an issue with a student's project. We're using room persistence because he's making an RPG, however re-entering rooms breaks all collision checks. I'm too new to this forum to post a link to the project and I need an answer quick. I may just be misunderstanding...
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