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  1. S

    GameMaker Difference between these GM7 keyboard codes + Studio 2 counterpart?

    I'm manually porting a old GM7 project to Studio 2 and I came across these two different Keyboard event types. At first i assumed they were interchangeable but given this object has both a "Keyboard left" and a "Key Press left" with different code, I guess not. What's the difference between...
  2. Rizal Kung

    Server Creation Delay on Android Phone

    Hello guys. When using PC Desktop (Windows) to create tcp server using network_create_server(network_socket_tcp, port, maxclients) and destroying it using network_destroy(socket), the process is instant. I could repeat this countless times without any problem in Desktop PC (Windows). But in an...
  3. giraffeman210

    HTML5 How difficult is it to port your game to HTML?

    I got asked to use my game for educational purposes at one of the local schools in town. However all of their computers are on Chromebooks. I programmed my game in Windows but was wondering how difficult it would be to port to HTML? Would I need to recode anything? Do I need any specific...
  4. kammer_black

    GameMaker Viewport does not apply new values in game

    Hello everyone! I noticed a bug since last week. When we change the port values in the room and run the game, the port will stay fixed at that value even if you change it and run the game again. For example: port 800x600 is changed to 1240x720. After running the game and returning to the game...
  5. muddrox

    Mac OSX Can't get my game to run via YYC using MacOS

    Using a Macbook, I've installed GameMaker and got to work on a Mac port of my latest game in development. My game runs fine using VM but not via YYC. I've tried for days attempting to resolve this to no avail. The game keeps spitting out an error that doesn't seem to give me much of an idea...
  6. hughrock18

    SOLVED A (hopefully-not) Stupid Question about Networking

    Does the port the server uses need to be the same as the port the client is using? When I attempt a connection, it connects... sometimes. I run a simple looping code for finding and setting a useable port, so I thought that maybe the ports were changing, and they seemed to have been the same...
  7. 2

    Legacy GM GM8 Code Equivalent of Angle Difference Function in Studio

    I am testing porting some Studio code to a GM8 project. I've mostly got it working except I need to replace the Studio function "angle_difference(ang1, ang2)" with code that does the same thing. What code would return the same result as it?
  8. Z

    GameMaker views wrapping

    so im kinda confused with the camera/view functions. what im trying to do is have another view to kinda slide in on the current view and cover it which will also display the other side of the map. basicly: room is 2048 in width. view is 512 in width. view xpos is at 1600. 448 pixels are outside...
  9. flyinian

    How difficult is it to port a games designed for windows to mobile and(VS.) web?

    Pretty much what the title says. i'd like to port my game designed for windows to mobile and web one day. YOYO games are having a summer sale on their licenses and i'd like to take advantage of the price reduction. Between mobile and web, which one is easier to port from windows? or should I...
  10. TheCheeseMaster

    Mac OSX My Road to a Mac Port is Filled With Roadblocks

    Hi everyone, I'm in the process of releasing my first game on Steam and am in "super learning mode". I've been trying to figure out Steamworks, SDK, and just generally how to get my game on the platform. Now, I've made some progress in those departments, however now I'm attempting to create...
  11. B

    HTML5 How to test multiple clients?

    I apologize if this is the wrong forum, but how do I test multiple clients on my PC? Is it correct to simply additional multiple tabs pointed to the same localhost address and port?
  12. B

    Gamemaker IOS port not working with new computer

    Hello! I just got a new Mac and tried downloading my game with the iOS export. The Mac connects under the "Preferences" menu (showing a "Connection OK" message), but when I go to download the game, neither XCode nor the plugged in phone seem to react, even when it works on my old Mac. I have...
  13. K

    Uneven pixels in game graphics

    Not sure if this is something that I've done or it's just the nature of the beast. Anyway, I have a PNG file which simulates old school CRT scanlines by just having a one pixel horizontal line every two pixels down. Then I reduce the alpha, and draw it over the view. It looks nice, but I...
  14. D

    View scaling for all devices

    Hi guys, i've recently read this guide (https://www.yoyogames.com/blog/66/scaling-for-devices-part-2-the-game-view) to scale my game view for evert device. However, i'm still pretty confused under many aspects :bash: The guide writes this code for full scaling: var base_w = 1024; var base_h =...
  15. D

    View porting and scaling problem

    Hi guys, i've recently read these about scaling the view in games but i'm still pretty confused under many aspects. To change the view scaling this guide: https://forum.yoyogames.com/index.php?threads/how-to-properly-scale-your-game.995/ suggests to resize the surface and then centre it on the...
  16. T

    Backgrounds : 'zooming' & getting name

    Hello, I am using GMS 1.4, and I had 2 questions about backgrounds. 1) how do you get the actual name of the background of the room you're currently in ? (i.e. back_b_street) 2) I am trying to create a room + background that functions like the backgrounds on Samurai Showdown 2-4. I'll...
  17. N

    Transferring Project from Desktop to Web Version

    If I purchase the Desktop version of Game Maker Studio 2 now, and later decide to purchase the Web version, will my projects automatically transfer over? If not, how do I transfer them? Thanks much.
  18. Caio

    Legacy GM What is the best configuration for View and Port?

    Hello, what is the best configuration for view and port in room? for 16x16 and 32x32 tiles and sprites
  19. D

    Legacy GM Sprite rendered pixellated

    We've got a spirte which is 603 pixels wide and 511 pixels high. I put it in a room at the upper left corner and make a view with width and height 603 and 511 and a port with width and height 603 and 511. The view's x and y are the same as those of the sprite itself: 0 and 0. The port's x and y...
  20. P

    USB Port Support

    My friend asked me, "Can a TV with a USB port run a program [Game Maker game] on a flash drive? Without being hooked up to a computer?" Relative to a Game Maker game itself, is it possible to run a standalone launcher of a game through a USB port, hooked up to the TV?
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