Hello. Ive exhausted every possible solution I can think of, yet I cannot solve this strange issue. Here is my code:
// THREE RECTANGLE OBJECT SOLUTION (BROKEN)
if(point_in_rectangle(playerobject.x, playerobject.y, x-dr, y-dr, x+dr, y+dr)){
//if(point_in_rectangle(playerobject.x...
Hey,
I'm trying to get buttons with the code below but it doesn't work, I really can't see what is the problem.
Draw Event
Step Event
I've checked if theres something special about the function in manual but no..
Hi guys,
I created this piece of code, for some reason it's not working. I have the variables stored in the create page and as check I created a rectangle with the same positions as I'm checking in the step event (same variables). The rectangle is drawn on the right place but for some reason...
Hola!
Before you roll your eyes, I know there are a bunch of similar posts already but I've given them an eyeball and the suggestions in those (eg. device_mouse_x_to_gui, view_x) seem to have no impact whatsoever. I thought maybe drawing clickable buttons to the GUI when using a view had an...
Hey, so i'm stuck on this for days and I think it's also because I ask the wrong questions, but let try this one more time with different questions so here I go...
1) Application surface has a height of 270px (your standard surface)
2)I make my own surface and put a list of 26sprites in it one...
Instead of executing the object on the application surface I want to execute the object on my selfmade surface.
So this function for example point_in_rectangle(px, py, x1, y1, x2, y2); who checks for the x1,x2 ect...
I want it to search for coördinates inside the selfmade surface instead of the...