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png crush

  1. RyanC

    Color Quantisation - GMS2 Increases File Size of Sprites During Export

    Hi Guys, I have been recently quantising all my sprites to save file size and increase performance for mobile. The thing I noticed is that my backgrounds are aprrox 500KB and after I quantise them they go down to around 99KB but when I see the cached images that GMS2 exports, they go back to...
  2. Etendo

    Question - IDE PNGCrush, how does it work?

    I do apologize is this is a rather "stupid" or "nooby" question, and or if it's in the wrong place, but I'm honestly lost. I've read the information here, and tried reading from here, but I'm still stuck scratching my head. How do you get this working with, or in Gamemaker? I am using Gamemaker...
  3. RyanC

    Legacy GM Question About PNG Crush

    Hi All, After looking in the manual to find out how to compress texture pages I found the gml_pragma("PNGCrush") function. Couple of questions I could'n't find answers to in the manual: Does this downgrade the image quality? Are the images then uncompressed at game start or as they are used...
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