Explore the land of the Aeria, a world with a light and dark side, where you goal is to survive and find points of interest.
Use distinct character styles:
One that adapts to your needs and environment, while the other request a special sequence in order to perform attacks.
I've released my second mobile game on Google Play!
FREE version: https://play.google.com/store/apps/details?id=com.shakeshake.SamTheCat
NO ADS version: https://play.google.com/store/apps/details?id=com.shakeshake.SamTheCatVip
Sam the Cat - Cute and colorful 8 bit retro style...
I would like to show you all one of my projects called Ike's Axe. It's a physics based 2D platformer that I've been playing around with for a while now. I've recently committed a ton of changes to the project and would love to get people playing it and hopefully generate some...
Edit: Finished the first trailer for the game:
I'm nearing completion of my first game, "Run Jump Rabbit Turtle".
Its a challenging platformer with a shapeshifting mechanic.
Here is a quick gameplay clip, working on a real trailer soon!
What is it:
You will play as Sophie who ends up stranded on an island and has to survive what appears to be monsters that have taken residence. You will run into other survivors and try to stay alive.
As you progress, you will come upon "major event" levels where you will...
I was told to start this thread. Anyway I have been struggling on how to do pushable boxes in a complicated level design. I lave slopes and gaps that can (will) also affect the boxes in the game. Of course Im not doing real physics. Im trying to pull off a basic gravity with simple character...
MyTime - A Spectacle in Time
Ollie the crab needs your help!
Find all the Time Fragments and
restore order to Planet Perspective.
Can you stop Professor Tentacle
3D Platformer made in GameMaker
Designed and Developed by
Wzqxrys aka Leiam Clements...
So, as Simon pointed out:
-which I did not know, so yay for learning.
And, while putting image_index = 0; at the beginning of the Elf_Shooting/states.shooting script only resulted in the PC freezing in the first frame of any shooting animation, buy putting the same line inside of the...
Hi guys, first post here, be gentle.
I'm making a platformer where the two main mechanics are jumping and kicking.
When you kick an enemy while it's in it's walk state, it goes flying away from you in an arc before colliding with the floor or a wall and destroying itself.
When you jump on an...
I’m fairly new to gamemaker studio 2 and want to create a rope swing type game but I want to texture the rope and grappling hook with sprites instead of just drawing a line between two points. I also want the rope to shoot out and extend until it hits a surface instead of just appearing.
I'm having trouble destroying an instance of an object my player is sanding on.The sprite connected to the obj_blockcollapse has 9 frames of animation and the object's create event sets both the image_index and image_speed to 0.
The code in my player's step...
I'm trying to make a puzzle platformer similar to games like Limbo and Inside. I have crates that can be pushed and are affected by gravity, but how would I go about allowing these crates to rotate when they move? As in, if you push a crate off a ledge, it'll rotate a bit until it...
Hi. I know this topic has been discussed a lot but I haven't found much that helps.
Simply put, my game plays sorta like Brawlhalla (I refer to this game since I don't have a gif or video of my game as reference) but it's PvE and has Roguelike elements. There's wall jumping, triple jumping...
Can anybody help me to make this boss battle scenario in my game maker game im creating? it is supposed to be a platformer game where you control a warrior who has a sword that battles enemies with his sword,repeately hitting them until they die.At the end of the level there's this boss battle...
"Rob - The Cowboy" is a cartoonish action-/puzzle-platformer. You control Rob, who wakes up after a rough night, and you must jump, punch, shoot, explode and puzzle-solve your way back to town, in order to find the saloon.
It is currently free to play at...
Thanks for checking out my game! Check out the gameplay video below, and if you like what you see, consider trying it yourself!
A platformer where you beat enemies with a basketball and slam powerful dunks upon 'em! It was solo developed in 48 hours for Ludum Dare 41, where it ended up placing in the first position overall at the compo competition. The link in the description also includes the source code! It may be...
I am a few months into designing a 2D platformer/fighter/RPG in GM Studio 1.4. I am doing so by myself and I am constantly spending a lot of time and effort on it when I'm not at work or school. There is now a playable demo. More info on that below. I have a lot planned for this...
I'm prototyping some sort of moveable mechanic for pushing and pulling blocks for a 2D platformer.
This is the raw idea and is not 100% accurate, and I doubt is very efficient, so would be great if you guys with more experience and knowledge could help me clean up this idea.
Hello Everyone, First of all thank you for your time to read this topic.
So the issue that we are facing is as follow we have made a platformer setup however there are still 2 bugs that we havent been able to solve.
Issue one is that when you stand directly at the walls and click the jump...