1. S

    Released Myselw

    Hello, I’m a solo developer who started to learn programing and drawing from scratch in the summer of 2018 and I'm finally releasing my first 2d platformer game, Myselw: My selfish wish. I had a lot of pleasant and unpleasant experiences, some of them caused me a couple of sleepless nights...
  2. Kaspars

    Released Ben is angry - Rage game (Windows, Android)

    Hello everyone. Download Windows Download Windows Download Android Google Play Store Facebook page Red Potato games Ben is Angry is a violent skill-based platformer game, the main goal of the game is to finish a level while avoiding all dangerous obstacles that kill you...
  3. Canaroid

    Windows Chimeira: Meinhest

    Hi all, Here is my current project, a medieval fantasy metroidvania (not very original but... :p). It's a 2D platformer, in the Salt and Sanctuary genre, with mechanics borrowed from Dark Souls and other great games from the last few years. Download: You can test it here. Synopsis : The...
  4. D

    GMS 2 2 player dynamic zoom - Help

    I am working on a 2 player platformer. I want my two characters to be seen in the camera and to zoom in and out according to their x distance //Zoom// Adjusts the camera size perfectly. //Tracking// Centers the camera position perfectly. But both together mess up the centering... Everything...
  5. J

    Graphics Keeping a consistent Pixel Art Style

    So I'm making an action platformer with a dark but minimalist pixel art style. I'm not an artist so I'm taking it slow in learning pixel art. Initially tried to go with 8x8 tileset and sprites but found making good looking enemies really tough. In the end I compromised and made this jellyfish...
  6. VerdeBoss

    Slope inconsistency

    So I'm having a little problem about my slope inheritance code where players y position will follow through the assigned formula from each slope instances it collides on When the player follows through the terrain, player will get interrupted by issues such as "jumping five pixels up" upon...
  7. EndermanTamer13

    Legacy GM How to code moving platform collision?

    so i've been working on a platformer project in GMS 1.4.9999, and i've been trying to add moving platforms to it but they always have some issues... so i decided to just scrap it and redo the moving platform collision code from scratch, but nothing i've tried has worked and i need some help any...
  8. OmegaMKX

    Autotile Pillars and Platforms

    Hi everybody, completely new person to GMS and honestly little more than a novice programmer here! I'm trying to find a way to make platforms and columns that can be stretched into variable lengths and widths. If I were to just stretch out a sprite in the room editor, it stretches the entire...
  9. MilkMan5x

    CRIKEYMAS - 2D platformer hammer action game

    One of my magnum opus about swinging around your hammer through the Santa's old abandoned lair... (YEAH HAMMERTIME™) Backstory About the game (Footage demonstrating the combat system, From earlier build) (Footage demonstrating the combat system, From current, up-to-date build)...
  10. S

    Slope, tile collision, obj collision (help needed)

    How do I make tile collision and slopes work if the player is 32x32 while the tiles are 16x16? furthermore how can I design it to be functional with obj wall collision? I wanted to have slopes and stairs for my 2d platformer. I've been following Shaun Spalding's tutorial on tile collision and...
  11. MartinK12

    GMS 2 What's the difference between middle centre and bottom centre sprite origin in platformer game?

    In many tutorials I see people using middle centre or bottom centre as origin for sprites (I’m interested in y axis). The only thing I can see different is when setting bottom origin it's easier to make all those squashy animations, ie. when landing on ground change yscale - which is not...
  12. LunarTaqq

    GMS 2 I can't seem to get my character to go down slopes :(

    I'm quite a beginner when it comes to Game Maker and mostly programming in general, so please understand if my questions are super basic. I am trying to create a platformer game. I have worked out basic movement, animation, and collision. The problem comes when I try to implement collision with...
  13. LunarTaqq

    GMS 2 I can't seem to get my character to work on slopes :/

    Hey! This is my first post here and I'm kind of a beginner so I might not know exactly what I'm doing. I'm attempting to make a platform game, and I am trying to be able to have my character run up slopes. The only kind of slope I want in the game is a 45 degree one, so I know I don't need to...
  14. E

    Windows (literally fourth game) Can't make the character walljump in Metroid Fan Game

    So, this is literally my fourth game ever, and i want to make a metroid fangame. I followed a basic tutorial, and changed the controls to make it feel like Super Metroid (gravity, Gamepad, Jump height, etc) and i don't know how to make a WallJump (on the same wall) Help? {...
  15. Rui Rosário

    Windows Catching Death

    This game is part of an effort to participate in all Weekly Game Jams that start and end within 2020. Catching Death A game in which you have to actively chase your death! Submitted to Weekly Game Jam - Week 130, available in the official game page. The goal is to die as many times as...
  16. G

    GMS 2 Gamemaker Studio 2: Moving Platforms and One Way Platforms(All in One)

    GM Version: Target Platform: Windows Download: N/A Links: Summary: First of all, happy new year to everybody! Hope you're having a great one. Just as the title mentions, this is an all in one tutorial video showing people how to handle jump through based static and moving...
  17. BulleTech Studios

    Asset - Project RunNGun and HackNSlash Engines

    Here are two engines for beginners I've put up on the YoYo Marketplace that I'd like to share: RunNGun Platformer Engine A complete side-scrolling platformer shooter engine for you to build your own game off. GMS 2 only. * Completely configure all character sprites and stats as you need *...
  18. mrredleg0

    Blocks Keep. (Early development devlog)

    Hey everyone! Blocks keep is a fast paced action platformer strategy defense game I am developing in Gamemaker Studio 2. You play as a noble knight who has to build a fort to defend himself from waves of enemies. Check out the devlog on!
  19. mrredleg0

    Blocks Keep. (Early development devlog)

    Hey everyone! Blocks keep is a fast paced action platformer strategy defense game I am developing in Gamemaker Studio 2. You play as a noble knight who has to build a fort to defend himself from waves of enemies. Screenshot: Check out the devlog on
  20. LilRony

    Windows ArrJiiBii - Short Platformer (Prototype?)

    I took a break from my current game to put this together. It was really fun to use techniques that I picked up over the course of making my other game, but couldn't use because of old code getting in the way. While it's not the most original concept, I really enjoy playing it, which is not...