i have a platformer game, with one way platforms in it. This code runs perfectly fine when tested in the windows version, and collisions still work regularly with the floor object, but my oneway platforms just stopped working all together. I have a floor object the player is checking collision...
Hey guys! I'm looking for someone that can turn my local-networking into a MMO type connection to place on my website. Right now I have : rips.online/game
But I then realized that the type of networking I did for the game won't work for MMO.
I will pay. I need this to be done by January 1 2017...
Hello everyone,
I'm traing to obtain an effect similar to the one you can see here --> for my 2d side scroling platform.
I am referring to small clouds of smoke that are generated behind the player when it moves. Also, I wanted to know how to program that a cloud is generated even in the moment...
My platform engine is almost complete and I've been working on one last feature to add: rotating platforms.
My platform engine is an imitation of the one used in the New Super Mario Bros. games. To handle slopes, the player object uses a single pixel (in Game Maker, a collision_point at the...
I don't know how to make a code for a z jumping's I mean I want to know.
but there is a price for the 3d platformer z jumping in a market place, Rene Couture done the push box, but said I need a money and a gm2 license! I CANT EVEN DO THAT! I need a code from anyone.
I mean You can PM me if you...
I need help with shauns code, because no matter how hard I tried to make a spring for shaun spalding's platform. just I cant seem to figure it out.
if (place_meeting(x,y,obj_spring))
{
if (obj_spring.y > y+16)
{
with (obj_player) vsp = -jps;
}
}
else
{
{
//.....nothing
}
}
its code I...
So I'm going to develop a small breakout clone and I've just figured out about scaling with the help of Hyomoto and his script. I'm going to be detecting the size of the display for determining scaling, however, with html5 I'm going to need to grab the browser height instead of the display...
Hello,
I am making a game that has a top down overworld and puzzle sections involving platforming. I can get the game to switch from the top down movement to the platforming movement when moving from any of the overworld rooms to 1 specific room, but when I try to add more rooms with...
Platform Builder is a toolkit designed for creating your own Platform games, built from the ground up with GMS. The goal of this program is that it would be easy to learn from young players, yet powerful and sophisticated for unique games. You are in command to design your own character, levels...
I've got horizontal moving platforms working just fine, and I've got the vertical moving platforms working effectively when going up, but it's not as simple and smooth as the horizontal ones. However, when going down, he seems to think he's constantly landing and so creates dust and doesn't...
Gamejolt link: http://gamejolt.com/games/20-abrupt-endings/195653
Itch io link: https://adriendittrick.itch.io/20-abrupt-endings
20 Abrupt Endings
This is a collection of old, unfinished projects that I have made between the ages of 15 and 18. All of them are now available as a single complete...
Hello!
I just started out using game maker and I have been following Shaun Spaldings platform tutorials.
However, I'm not sure If I get it completely. I've been using this code to make my player be able to land on platforms that are possible to jump up to from underneath while land on if you...
I've ben a lot of time getting into Game Maker, and make a good collision sistem is one of my firsts goals. But, It doesn't matter how many times I try, and how many types of code I try, It Just still happening. You have a video below:
That's my code:
//Muvement
hsp=msp*(Iright-Ileft)...
I have a very odd question.
Is it possible to make platform specific code?
I am learning GMS and am making a little app but i would want to build for Windows 10, Windows UP, Windows 10 Phone, Android, Linux (i dont own a Mac)
And I would want text to be platform specific f.e.
Windows, Linux...
Greenblood is a side-scrolling platform/shooter in very early development for the PC.
Content is fairly limited at the moment, but I'd like to get the core gameplay down before I consider adding more.
Feedback and criticism would be much appreciated and I hope you enjoy what I have so far...
Hi there. I'm new in GameMaker and in this comunity. I don't speak english pretty well, so excuse me some mistakes please.
I'm already getting in collisions an platform basics. After haver seen several tutorials and some nights, I made a simple engine, with jump and move mechanics. Then I added...
you know what klonoa door to phatomile?
they have this 2.5D platform mechanic (2D platform in this 3D world)
I also heard that red box game has this 2.5D game work.
I need help how do you make this 2.5D game better? where the world is like jumping in Z instead of Y or X.
I was just wondering if it is possible to make a mask that has a gap in it, to make a platform's single object behave as if it were two seperate objects (with collisions). My goal is to make a platform with a hole in it so a character can fall through, with only one object. Please help, thanks.
Hi everyone,
i tried to add a simple parallax scrolling effect to my platform by this code found on a tutorial.
Object: obj_parallax
Create Event:
///Sets the Parallax Factor
parallax[0] = 0;
for (i = 0; background_visible[i]; i++)
{
parallax[0] = background_x[i] / 100;
}
Step Event...