platform

  1. jpegsunshine

    SOLVED Player hits a Wall object from below and pummels down, getting stuck

    Hi. I've been trying to find out why this happens. I'm starting a basic platformer game as practice. So far I have two objects with their respective sprites (both with their origin in the middle centre): an oPlayer and oWall. I've mostly followed Shaun Spalding's tutorials on platformer...
  2. R

    Desktop is missing from platform area.

    Hi all, I'm having trouble with the uploading of my game, at the platform area I have 2 things, Opera GX and Test even though I have purchased the indie subscription which states I can upload games to desktop. I'm not exactly sure if this is the correct way to do it as this is my first time but...
  3. M

    GML Having problems with jumpthru platforms when colliding with 2 of them

    So, basically, the following interaction is happening in my platformer metroidvania like game: The green tiles have invisible square objects placed over used to only handle collision (oGround), and I'm having a lot of trouble to set these objects as jumpthru and not have a problem when I get...
  4. A

    Windows DODGE - submission to ScoreSpace Jam #13

    Introduction: This was my first Game Jam ever and I did really enjoy it. Sadly, I had bad priorities, kept adding new stuff before I had everything done, that is why this game has several flaws. I am planning on re-publishing this game, fixing these issues and adjusting some game mechanics in...
  5. wilmer

    GMS 2.3+ The View follows the character and shakes but not at the same time [SOLVED]

    Greetings to all: Trying to summarize, Through code I make the View follow the player and when he throws a grenade and explodes a shaking effect is created, the problem is that with my code the View has to wait for the shaking effect to end to continue to the character, causing a sudden movement...
  6. WasabiHeat

    HTML5 Animation method works in windows, but stutters in HTML5

    I had copied the method for animation shown in this video for my own game but i'm running into a problem when I build for HTML5 I had copied the code and sprite structure almost exactly (all 4 directions for my walking animation on one sprite), save for the fact that my walking animation is 4...
  7. Smenkare

    Gravity Acceleration

    Hi i was trying to make gravity acceleration. This was my idea. grv = 1; vsp = vsp + grv; if (place_meeting(x,y+1,oWall)) { grv = 1; } else for(i=1; i < 50; i += 1) { grv += 0.1 * grv; } if...
  8. S

    GMS 2.3+ Platform game with classic RPG view from above : should the tiles of the room be made of objects?

    Hello everyone, I'm planning to make a platform game using a classic RPG view from above, so the player would use the 4 directional arrows to move left/right (x coordinate) forward/backward (y coordinate); but also the space bar to jump (pseudo-z coordinate). I however can't figure out how to...
  9. phillipPbor

    Beta 2d minecraft

    EDENCRAFT prototype, i am remaking minecraft 2d from the tutoriel videos, but with physics. however its laggy so i need a beta tester. i had already tried the forums, but its not enough. EDENCRAFT 0.1.6 controls: WASD = move mouse = cursor LMB = destroy block RMB = create block R button =...
  10. Tony Brice

    Released My new game - Tommy Gunn - is now available.

    Hi guys, I've now released my eighth game using GMS 2 and put it up for free on Itch.io The version uploaded there is currently the same build as I submitted for the latest SyntaxBomb coding game competition but I'm possibly going to build on it, as I had to axe a few parts just to make the...
  11. FullCup

    SOLVED The Moving Platforms Trouble.

    I finally made a 'one-way block' right. Here is the collision code without the 'movement': //Instance var plat = collision_rectangle(bbox_left,bbox_bottom,bbox_right,bbox_bottom +abs(vspd) +1,argument0,1,0); //Condition if (vspd >= 0) and (plat != noone) and...
  12. DarthTenebris

    GMS 2 Supporting Custom Resolution and Aspect Ratio

    Hello everyone, I am trying to make a multiplatform game, but it just occured to me that Android phones are no longer simply rotated desktop screens. Various resolutions and aspect ratio exist outside of the standard 16:9 desktop. Are there any tutorials that teach how to support all these...
  13. TheOnlyWRT

    Rotate a sprite without rotating its collision mask

    Hello! So I am working on a platformer where the player can roll. I have been coding the rolling motion by moving at a certain speed over a given distance and rotating the sprite using image_angle. However, with gravity, the player gets stuck in the floor. I realized that this is because using...
  14. L

    image_xscale not working for jump-through platform

    I have this line that should change the xscale of the object: if (hsp != 0) image_xscale = sign(hsp); When I use it, nothing happens. So after shifting the location of the code in Step, everything remained the same. Eventually I just wanted to try out how image_xscale works so I put in this...
  15. FullCup

    SOLVED Instance_place doesn't work for platforms (one way platform)

    I'm trying to make a platform collision (only from top to down / falling). Well, this code works but when the player collide with other platform inside, he ignores the bottom collision and he goes through it. I Tried to use 'instance_place' but it doesn't work. What i want is to check the...
  16. Vinnicius Silva da Rosa

    Steam Salvation Artifacts - Platform RPG

    Salvation Artifacts (provisional title for the project) The game: My project is a game that allows the player to travel to a lot of locations in the world (map) to solve puzzles and mysteries. Buy weapons and protections, items and potions to fight against the creatures. Build huts and camps...
  17. G

     Liber's Quest [Temporary Name]

    Hello all, I am posting this because I want to start engaging with the community and raise interest in my game. I have honestly just started working on it and I'm implementing the games base mechanics as we speak. It will basically be a "form" of an RPG with other genre elements in it. Currently...
  18. Freeflip

    Free Mr. Blond - Free Platform Game for Windows

    OLD STYLE PLATFORM GAME- (for Windows, FREE, NO ADS)- Help Mr. Blond recover the stolen colors! compatible with the gamepad 5th place in the GMItalia 2020 competition Language: ITA - ENG https://drive.google.com/open?id=1hhuxNZcLiNx22l5lxczp6ZbYttIbT9SC who can find the 7 Easter eggs? let me...
  19. duran can

    GMS 2 colision_circle and place_meeting not working

    I try to make a platform game using physics, but when I press W constantly, the acter flies without touching the ground. Is this a bug? if keyboard_check(ord("W")){ if place_meeting(phy_position_x,bbox_bottom+1,obj_mask){ physics_apply_impulse(x,y,0,-zipla); } }
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