platform

  1. M

    GML Having problems with jumpthru platforms when colliding with 2 of them

    So, basically, the following interaction is happening in my platformer metroidvania like game: The green tiles have invisible square objects placed over used to only handle collision (oGround), and I'm having a lot of trouble to set these objects as jumpthru and not have a problem when I get...
  2. A

    Windows DODGE - submission to ScoreSpace Jam #13

    Introduction: This was my first Game Jam ever and I did really enjoy it. Sadly, I had bad priorities, kept adding new stuff before I had everything done, that is why this game has several flaws. I am planning on re-publishing this game, fixing these issues and adjusting some game mechanics in...
  3. wilmer

    GMS 2.3+ The View follows the character and shakes but not at the same time [SOLVED]

    Greetings to all: Trying to summarize, Through code I make the View follow the player and when he throws a grenade and explodes a shaking effect is created, the problem is that with my code the View has to wait for the shaking effect to end to continue to the character, causing a sudden movement...
  4. WasabiHeat

    HTML5 Animation method works in windows, but stutters in HTML5

    I had copied the method for animation shown in this video for my own game but i'm running into a problem when I build for HTML5 I had copied the code and sprite structure almost exactly (all 4 directions for my walking animation on one sprite), save for the fact that my walking animation is 4...
  5. Smenkare

    Gravity Acceleration

    Hi i was trying to make gravity acceleration. This was my idea. grv = 1; vsp = vsp + grv; if (place_meeting(x,y+1,oWall)) { grv = 1; } else for(i=1; i < 50; i += 1) { grv += 0.1 * grv; } if...
  6. S

    GMS 2.3+ Platform game with classic RPG view from above : should the tiles of the room be made of objects?

    Hello everyone, I'm planning to make a platform game using a classic RPG view from above, so the player would use the 4 directional arrows to move left/right (x coordinate) forward/backward (y coordinate); but also the space bar to jump (pseudo-z coordinate). I however can't figure out how to...
  7. phillipPbor

    Beta 2d minecraft

    EDENCRAFT prototype, i am remaking minecraft 2d from the tutoriel videos, but with physics. however its laggy so i need a beta tester. i had already tried the forums, but its not enough. EDENCRAFT 0.1.6 controls: WASD = move mouse = cursor LMB = destroy block RMB = create block R button =...
  8. Tony Brice

    Released My new game - Tommy Gunn - is now available.

    Hi guys, I've now released my eighth game using GMS 2 and put it up for free on Itch.io The version uploaded there is currently the same build as I submitted for the latest SyntaxBomb coding game competition but I'm possibly going to build on it, as I had to axe a few parts just to make the...
  9. FullCup

    SOLVED The Moving Platforms Trouble.

    I finally made a 'one-way block' right. Here is the collision code without the 'movement': //Instance var plat = collision_rectangle(bbox_left,bbox_bottom,bbox_right,bbox_bottom +abs(vspd) +1,argument0,1,0); //Condition if (vspd >= 0) and (plat != noone) and...
  10. DarthTenebris

    GMS 2 Supporting Custom Resolution and Aspect Ratio

    Hello everyone, I am trying to make a multiplatform game, but it just occured to me that Android phones are no longer simply rotated desktop screens. Various resolutions and aspect ratio exist outside of the standard 16:9 desktop. Are there any tutorials that teach how to support all these...
  11. TheOnlyWRT

    Rotate a sprite without rotating its collision mask

    Hello! So I am working on a platformer where the player can roll. I have been coding the rolling motion by moving at a certain speed over a given distance and rotating the sprite using image_angle. However, with gravity, the player gets stuck in the floor. I realized that this is because using...
  12. L

    image_xscale not working for jump-through platform

    I have this line that should change the xscale of the object: if (hsp != 0) image_xscale = sign(hsp); When I use it, nothing happens. So after shifting the location of the code in Step, everything remained the same. Eventually I just wanted to try out how image_xscale works so I put in this...
  13. FullCup

    SOLVED Instance_place doesn't work for platforms (one way platform)

    I'm trying to make a platform collision (only from top to down / falling). Well, this code works but when the player collide with other platform inside, he ignores the bottom collision and he goes through it. I Tried to use 'instance_place' but it doesn't work. What i want is to check the...
  14. Vinnicius Silva da Rosa

    Steam Salvation Artifacts - Platform RPG

    Salvation Artifacts (provisional title for the project) The game: My project is a game that allows the player to travel to a lot of locations in the world (map) to solve puzzles and mysteries. Buy weapons and protections, items and potions to fight against the creatures. Build huts and camps...
  15. G

     Liber's Quest [Temporary Name]

    Hello all, I am posting this because I want to start engaging with the community and raise interest in my game. I have honestly just started working on it and I'm implementing the games base mechanics as we speak. It will basically be a "form" of an RPG with other genre elements in it. Currently...
  16. Freeflip

    Free Mr. Blond - Free Platform Game for Windows

    OLD STYLE PLATFORM GAME- (for Windows, FREE, NO ADS)- Help Mr. Blond recover the stolen colors! compatible with the gamepad 5th place in the GMItalia 2020 competition Language: ITA - ENG https://drive.google.com/open?id=1hhuxNZcLiNx22l5lxczp6ZbYttIbT9SC who can find the 7 Easter eggs? let me...
  17. duran can

    GMS 2 colision_circle and place_meeting not working

    I try to make a platform game using physics, but when I press W constantly, the acter flies without touching the ground. Is this a bug? if keyboard_check(ord("W")){ if place_meeting(phy_position_x,bbox_bottom+1,obj_mask){ physics_apply_impulse(x,y,0,-zipla); } }
  18. D

    Drag And Drop Jump and wall climb

    Hello to all. I have just started using Game Maker 2 with Drag and Drop. I know many of you will be against using them, but I know nothing about programming. I was able to insert the first walking animations, but I am continuing to experiment. At this point I am stuck. I wish the character when...
  19. S

    GMS 2 Having some trouble with moving platforms

    So for the past few days I have been trying to get moving platforms to work in GameMaker Studio 2. Started by following Shaun Spalding's tutorial (1 way platforms and moving platforms). I also have some acceleration and deceleration of my character that might be causing my issue. Was hoping to...
  20. MaxLos

    Legacy GM How to get consistent speed on moving platform

    Hihi, Pretty much what the title says. When my player moves in the opposite direction a moving platform is, they reach the end of the platform way faster than when they are moving in the same direction of the platform. Just wondering what I should do to make the player move the same speed as...
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