• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

platfomer

  1. Z

    GML Visual How to jump through platforms

    Any idea of how can I make that in Drag and Drop? Or if you know the code you can tell me where and how to use it
  2. T

    Windows The Price of Victory - A traditional Shoot-em-up / Action-Platform Hybrid

    The Price of Victory is a traditional 2D game. If you played games like Contra, Mega Man (Rockman), R-Type, et cetera; then you will understand the mechanics and play style. The game controls were designed around the Sega Genesis: A, B, C layout. Run, Jump, Shoot, Dash, Fly your way to victory...
  3. J

    Legacy GM [Sovled]2.5D layer collision

    okay, I have tried and tried to come up with a solution to this, but I just cant seem to think of a way to let the box fall depending on the layer its on, I know the reason why its doing this, I just cant seem to figure out how to fix this problem, the reason its doing this is because its not...
  4. Z

    GML Visual Help with Slopes in platformer

    I found this in a tutorial: If X-4 is collision free(Relative) [Jump to X-4(Relative)] else [If Y-2 and X-2 is collision free(Relative) [Jump to Y-2 and X-2 (Relative)] ] But it gets stuck some times and it doesn't work for the down way in the slope, just for the way up
  5. D

    Team Request Looking for Programmer to form a Super-Team

    Hello all, I'm an experienced artist making a platform/runner called Tech-Suit Sushi Delivery! This will be a collaboration, profit share kinda thing. Maybe I could trade my art for someones programming skills, who knows. PM me
  6. Z

    Better Enemy Spawning

    Can somebody delete this? I figured it out.
  7. J

    Match & Escape

    Hi everybody- Would love to get your feedback regarding Match & Escape a game that is currently in development. I uploaded a short demo of the game to YouTube with a link below. Pretty new to the GameMaker community but I have been impressed at what a supportive and thoughtful community this is...
  8. T

    Alpha Nether: The Dying Village

    About a month ago, I quit my Zelda Lttp fangame . I decided it was time to make my own game, with my own characters and graphics. I am using a four colour base colour palette, because I am entering this game into the next Gameboy jam on ITCH and GAMEJOLT. I love this Gameboy style, so I decided...
  9. M

    Free Terra Lunar - Name in Progress

    The ultimate Work In Progress platformer, watch this space! P.S - Was called SquareLand, the Terra Nova(Copyrighted:mad:) now this! P.S.S Anyone have any better names, will give credit!
  10. B

    SECLUSION - Greenlight Announcement

    Hi Everyone, I am excited to announce SECLUSION. A 2d survival game focused on exploration and precise combat. Working with Gamemaker has been amazing. Love this engine. The game is now on Greenlight and I would appreciate feedback and a up vote if you like it! SECLUSION Greenlight Page...
  11. Plisken

    Platformer Project Fire

    I just want some opinions on a game I'm currently working on. It's a traditional platformer, but the character wields both the element of fire, and a sword. The sword can be swung both up or down by the player, and will play an important role in how you interact with the environment. For...
  12. D

    Anyone know why this is happening?? (SOLVED)

    So I have made a ledge grab mechanic from a tutorial I am following but I'm having this really weird bug where when I grab a ledge my player falls from it straight away. The player is meant to stay on the ledge until you have pressed a certain key but the player just drops the second it...
  13. origamihero

    Windows 5 GM:S freeware games [platformer] [adventure]

    These games are now lost in the old forum somewhere, so here's a new thread for my 5 GM titles. They're all free, ad-free, have a save feature, and are generally very oldschool. They all feature original content, and in the case of Sky Crashers, feature an awesome soundtrack by Sean Cameron...
  14. S

    Windows My first game with GameMaker! Old Adventure

    Old Adventure! A free retro-inspired puzzle-platformer where the goal is to find ancient artifacts. There are many levels, each with new secrets to explore, and new challenges to face. As with any good platformer, there will be full gamepad support. There will be monthly updates, complete with...
  15. A

    Very weird and interesting (X,Y) problem

    (click to get the bigger version or press here) (number in the left-up corner is the target location, middle one is X,Y of the red square, and the last one is the X,Y of the green square) So, the red square has a code which moves it towards a random location (which is constant 4,7 because I...
  16. D

    So this might sound dumb but here I go (SOLVED)

    So when you do a instance_create statement and your setting the x and y potions for the object you wish to create, how do you set the values? So for example: the location I wish to spawn my object has an x position of 384 and a y position of 672. How would I implement that into the statement...
  17. MMM

    Released Ever Growing + Level Editor

    Ever Growing game + level editor released! Check out official page on https://ever-growinggame.blogspot.rs/ :) Go through series of challenges, visit many colorful worlds and found out more about the maker of those worlds. Large amount of stages Ever expanding number of stages (at least...
  18. Zerb Games

    Platformer AI: high performance, and in high numbers.

    So I was wondering how I could make a lot of platformer AI in a room in an efficient manor. Ultimately I would like to have as many AI as possible in the room, but obviously there is limits. I'm hoping YYC helps. Anybody know how I could accomplish such a feat, assuming I didn't have the YYC...
  19. P

    platformer - enemy ai problem

    hi all, my problem is ive made a platformer enemy that walks into a wall or the edge of a ledge then changes direction and vice versa. but i am unable to figure out how to making the enemy look the same direction he is walking. ive tired messing around with xscale with no luck. here is the code...
  20. P

    Platformer shooting - need help

    hi all, im quite new to GMS and ive hit a wall. what im trying to do is make my player sprite do some simple shooting. i watched a few tutorials and decided to give it a shot. here is the code i came up with: //shooting if(key_space){ if(image_xscale = 1){...
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