• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

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  1. H

    Attack input windows?

    In my platformer game you receive a speed boost when you hit the attack button a certain number of frames before you hit the enemy. I can't think of way to do this. Some help would you be appreciated.
  2. M

    GameMaker [Mostly Solved] Problems with moving platforms in general

    GM Version: 2.1.0.212 I've followed Shaun Spalding's tutorial on moving platforms a month ago, but he never taught vertical platforms, and I'm having problems with both horizontal and vertical platforms. The horizontal platforms I actually got working. However, these aren't perfect as well...
  3. H

    Ideas about making water levels fun in platformers

    I have three characters for movement in trees, ground and water. But I can't think of anything to make the water gameplay fun. It has movement similar to Rayman Legends. Since I have no ideas to improve my water platforming I might scrap the whole water concept. Does anyone know of any games...
  4. M

    Game Maker Platformer Quiz

    Hi everyone! Im really new into GM:S but i am lovin it I am creating a Platformer Shooter with help of Tutorials and stuff like that,mostly fro a really good guy called Benjamin Anderson. Ive been doint it great,but i want to add some sort of math quiz. Something like after every "wave" of...
  5. J

    Player keeps running into the ground and getting stuck (platformer)

    so, my character will be running fine, it will be jump but sometimes it will just get stuck, and not be able to move, however stilll jump. so I have to jump move and keep doing that until it stop... anyone know why? I thought it was to do with my jump speed and gravity.
  6. seitnerk

    Android THUNDER RUNNER (endless runner)

    THUNDER RUNNER Hey everyone, Thunder Runner is an endless runner and my first small game available for Android! Thanks for checking it out! :) Game Description: Your energy is slowly going down and the evil robots are on your back. Collect thunder coins and destroy the robots to gain...
  7. S

    GML Visual (GMS2)2D physics platformer - Drag and Drop ( no coding )

    GM Version: GMS2 Target Platform: ALL Download: N/A Links: N/A Summary: In this video I will show you how to make a physics platformer game in GMS2 using drag and drop, steps by step instructions on how apply physics impulses, torque, friction and other variants that you will need to move...
  8. S

    Design Putting enemies in their place; a question about how

    Afternoon all, I am currently working on adding enemy patrols to my game. If you want to keep them on the naughty step, specifically the platform on which they currently reside, how would you approach that? I tried telling them to move in a direction until they find the floor no longer beneath...
  9. Ziberteck

    Please delete

    Please Delete
  10. T

     Nether: The Dying Village (version 0.2.3) 9/18/17

    Hello, everyone! I recently just finished a newer debug demo for my game Nether: The Dying Village. I have been working on this project for about seven months, but it is nowhere near completion. I am working on it as much as I can. A Short Description about Nether: The Dying Village It is a...
  11. E

    Windows Beyond-Human: Metroidvania Sci-Fi Hack&Slash platformer

    Game Info Beyond-Human is a combination of platformer and hack & slash combat inspired by the Megaman and Devil May Cry franchises. The combat may feel similar to people that have enjoyed Devil May Cry and Guacamelee. Combat is all about performing combos that are easy to perform but hard to...
  12. H

    Game Resolution vs. Game Fairness

    I am making a platformer. Should I allow any resolution? I am designing around 16:9 aspect ratio but I feel having a super wide ratio would have an advantage? Or does it matter?
  13. Z

    GameMaker [Solved] Making a laser between two coordinates

    I'm making a platformer and right now I want a laser that can activate a trap when the player collides with it. I have one laser emitter and one laser receiver. My current idea is to have the emitter search for the nearest receiver and then create an instance of a laser object for every 32nd...
  14. U

    Can't get wallsliding to work [solved]

    I'm making a platformer and using Heartbeast's movement engine. what I'm trying to do is make it so that when the player is contacting a wall and is falling to play a specific sprite and slow their fall to about 70% of what it would normally be. I edited the "move_movement_entity.gml" script to...
  15. K

    Demo My Game Cave Light

    https://worldbucket.itch.io/cave-light This Is My Game Demo For My Game ''CAVE LIGHT'' Its A Meta Platformer Shooter It Has Humor Only A Fourth Grader Would Find Funny I Mean Paul Blart Said It Was Fine But That Does Not Really Help... I'm SORRY
  16. W

    Free Divided. Platform action game

    Hey Come and check out our New game! Divided is an epic Fantasy based PC Co-op action platform game where players can play Locally and battle against each other to become the victor! Best of all its free, along with There being Frequent updates. With every major patch more playable characters...
  17. Z

    Free My first game (Castle Climbers)

    Hey there everyone, I just released my first ever game made in Game Maker Studio, called Castle Climbers! It's a competitive 2 player platformer game where the player's have to outlast each other and get to the end of the levels. There are still some minor bugs but I would be happy if you went...
  18. C

    GML Enemies and Tile Collision

    Hey! I'm new to GMS 2 and right now I'm trying to create a platformer. Right now, I learned how to create code for my obj_player to collide with the mask but for my obj_enemies the code doesn't work. They don't even appear in my room!
  19. D

    [SOLVED] Help with creating a platforming "Ghost Jump"

    Often in platformers, especially ones that require extremely precise input, there's an effect called a Ghost Jump. Basically, in games where you're moving fast, you'll often time your jump a fraction of a second late, and since you're off the edge of a platform or no longer touching the ground...
  20. K

    How Would I Make A One Way Platform

    Well I'm Using Game maker: Studio version 1.4 And For The Past Month I Have Been Trying To Add One Way Platforms to my game. https://worldbucket.itch.io/cave-light<----MY GAME DEMO And I just Gave Up,SO How Would I go About Doing That? Thank You
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