Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
So I am attempting to adapt the platformer code from heartbeasts perfect platformer tutorial:
to a situation where you walk around a planet. Gravity is now always toward the middle of the planet instead of down. moving left-right is a matter of which angle from the center of the planet you...
I have set up a tilemap collision system in my 2D platformer using GMWolf's "Tilemap collisions in GMS 2" tutorial. The tile collision system works just fine.
I want to make my player die when he falls into pits; so I tried to create an outside room event in my obj_player.
I thought this...
Hello!
Here's a small game I was creating since August. It's based on a picture and description sent by readers to Russian gaming magazine "Великий Дракон" (Great Dragon) in November 1995. You can see this picture below:
In my game I literally tried to bring this level to life.
I didn't...
I'm wondering how to code for spikes in my platformer. I want them to kill the player. I have some code here:
How would I make spikes in a platformer. I made a object for the spikes called oSpikes and this code is in a step event
if (place_meeting(x, y, oPlayer)
{
walksp = 20;
}
I...
Hi,
I am Skico and I made an action platformer game: Bad Trip.
It is my first game and I worked on this project during almost 6 months.
Available here : https://skico-studio.itch.io/bad-trip
Genre: Action Platformer Game with a touch of die&retry.
Works Only with a GamePad.
Duration to...
Trying to throw a ladder in my game but I'm having some problems. Right now, the player attaches himself to the ladder fine, switches to a "climb state" and moves up and down the ladder without a problem. He'll drop or jump from the ladder as well based on a keypress. However, when he climbs...
Game Link
Blossom is a very small, 1bit platformer with a focus on retro exploration developed in 72 hours for the GDL January Jam. The theme for the game jam was silence, which I chose to incorporate by allowing the player to slowly restore sfx and layers of music to the world by collecting...
I am new to GMS. I have primarily been following Shaun Spalding's tutorials, as a platformer is the first project i wanted to tackle.
My issue is this:
when i walk off of my moving platforms, in certain spots close to the walls, my player object jumps (as in a quick movement, not my coded jump)...
This is Hamachi.
Around others he likes to portray himself as a trusting, simple minded individual.
But when no ones around, he ventures out to satisfy his sick mandatory needs, taking innocent lives.
With Hamachi's urges to kill grow progressively worse, he slaughters anything in his path and...
I think I finally have a working example to showcase of what the final product will be. Looking for some opinions on how it feels to play. Thanks in advance.
Download Link : https://keero-kamiya.itch.io/giga-gear-sample-level
Screen shots :
The zombie apocalypse is nigh! The world is in utter chaos, and death is commonplace. A malicious group is responsible for all of this destruction, and is busy at work on a dark scheme known as The Shroom Project. Play as one of two characters, join a rag tag team known as The Resistance, and...
So I am trying to make a platformer game where the you can jump off the ground and do movement stuff, problem being that I cannot fix my code and when bug testing the character would not move unless he was off the object. This is my code so far, and I need help:
///actions
//Get the player's...
Making a living designing your own games is hard... I decided I would log my hours while producing a game in two weeks. I would then release this game and see if it could make me money back equivalent to my freelance work (my living).
Well, I'm 90 hours in and haven't quite finished yet, but...
Mustache Miner is an older game I worked on in 2015 that I have brought back to life and re-vamped. Its puzzle style platformer with retina display graphics makes it a wonderful indie title.
Download from Apple Store
----Apple App Store Description----
Can you mine your way through these...
Target: Unknown is an arcade style 2D side scroller with a futuristic cyberpunk/western theme.
Trailer:
Synopsis:
Target: Unknown takes place in the distant future. Traverse platforming set in brightly lit cyber cityscapes and dark, dangerous construction sites. The focus of the game is to...
So I'm currently developing the first project I intend to publish on steam or some other platform and I need some help dealing with a few bugs. The list of problems just goes on and any help at all would be fantastic. I would like to point out I am relatively new with GameMaker.
The main thing...
Mind's lair is a local coop platform game with horror features inspired by Lovecraft. You play as Nina and Emma Zann, two sisters trying to understand the mystery around their lives.
Nina is an innocent and humble girl; She has an illness ever since she was born. This sickness manifests as a...
Castlevania Maker is a level editor based on the NES title, Castlevania.
DOWNLOAD: https://meowanator.itch.io/castle-maker
Features:
- Many placeable blocks and decorations.
- Improved physics from Castlevania, yet still based on the original.
- 64 tile wide levels
Version History:
A 1.0...
Hi there. Part from code is from some Tutorials of Shaun Spalding
It does work in slopes, but only in the way up. And it doesn't works if the player collides with multiple platforms
Please tell me if you know how to fix it.
I will explain some variables and then the code:
grav = Gravity
Hsp =...
I'm making a Physics-based platformer and I encounter the following issue: when the player object moves left and right, while in mid-air, and bumps into a wall, it slides on that wall, which slows down the object's falling speed. It's probably because of the nature of the physics engine. The...