What is it?
Waveslash is a 2D local multiplayer platformer fighting game.
Play with up to 4 other players in this fast-paced, simple-to-learn fighter. Dash your opponents to pieces and be the last square standing to win!
Features:
4 Player Local Multiplayer
Singleplayer Arcade Mode
Break...
Underneath
Position your pistol well to survive hazards of this mysterious temple.
Find your way to what's down below and witness the true power of what's underneath.
[ play it here ]
Fallen into a portal that leads to anorter world, Qesina.
Shortly atfer exploring the new world ,you learn that the monster threw you into the portal trying to destroy both Earth and Qesina.
Can you save both worlds?
Game Link : https://gamejolt.com/games/dimshifter/433330
So I have been fiddling with this for a while now, trying to adapt my spaghetti code to allow oneway platforms that are also slopes.
I am quite new to coding in general but I do have slopes and oneway platforms working properly in my side-scrolling platformer,
however, my oneway platforms that...
Solve Bot is a challenging puzzle platformer made with some gameboy limitations (low resolution, limited shades). This demo version features 20 levels, for every 10 levels you have only 5 lives to work with or it's game over!
You play as Solve Bot who is: fast, agile and precise, but, can...
Project Butterfly (working title) is an open-ended, super-fast-paced 2D RPG-platformer taking heavy inspiration from the likes of Jet Set Radio and Sonic Rush, set in a modern city inhabited by all sorts of insect-like people.
It's still in development, but an early playable demo (...with some...
Hi everyone! I'm trying to detect the moment when player lands on a platformer game but I don't understand why my code isn't working.
// We've just landed?
if place_meeting(x, y + 1, o_solid) and !place_meeting(x, yprevious + 1, o_solid)
{
show_debug_message("Landed");
}
This should work...
Hi,
So I have been developing a 2D Platformer in GMS2 and I wanted to add a dash state similar to how the Knight dashes in Hollow Knight.
I got a basic set-up going with different player states, but I will only be providing the dash state code. Mind you, I'm a beginner in GMS2 and game design...
Hi everyone,
It has been a long time since I started on this project, it was originally made just to learn the basics of the GML but I kept adding stuff from times to times.
And now that it has a good shape I wanted to share it even if it's not finished ( I kinda want to try something else for...
Hello everyone.
I'm trying to make a local multiplayer platformer but can't get the basic collisions to work properly.
I started by using the classic hsp/vsp movement/collision code from Shaun Spaldings platformer tutorials but I had problems implementing collisions with other players...
Hippie Bus
You play a peace-loving hippie fresh on vacation from your job. You've taken the week off so you can go to the annual camping festival "VolksKamp". You must get everything you need, then drive the Hippie Bus out of town, up the mountain, and into camp. There may be other...
Hello, noob 856431684 here!
Im making my first game after space rocks in GMS2 and i've "learned" state machines, basically all my animations have a state machine. the problem is that when I press "C" my character crouches OK BUT when I press "C" again and there is wall ontop of my character...
You are lost in the desert. Or in a forest. You can't understand. Suddenly, you notice a wild varan hiding in the sands that wants to kill you and eat you. You startle and run, but the vile animal starts to chase you...
Man vs. beast. Who will win this battle - the human or the reptile?
This...
hello I am trying to fix this knock-back effect on my enemy instances that I've implemented , basically using recycled code that i already had from a recoil effect from shaun spalding's platformer series (which I'm starting to think might not be the best way), and its kind of working but it...
Let me start this off by saying this is a baby of mine Ive developed on or off for about 2 years (way more off than on there's probably been about 4-5months of actual work going in). But as such I'm going to be a little sour to criticisms I know are coming, I'm not good at level design so a lot...
Hello!
I'm making a side-scrolling action game, and my current problem is in performing combo attacks in melee. I come to you after many versions and several nights of no progress, and will be relieved / annoyed if the solution is super simple.
After many failed iterations, the following code...
GM Version: GMS2
Target Platform: ALL
Summary:
I had made a platform control tutorial that is a bit more advanced than this one as it does not use any of gamemaker's built in physics engine. However someone suggested that I also do a physics one so here it is!
If you're interested in the...
Hi all, I am developing an open-world 2D platformer right now. I'm about to finish getting all of my basic world stuff (solar system simulation to accurately display the sun and moon, moon phases, eclipses, etc.) and am getting into the lighting aspect now.
My dilemma is simple: I want the...