1. T

    GMS 2.3+ Fire Jump (infinite platformer tutorial) platforms spawn too far

    Hi I am new here. I am learning GameMaker with the fire Jump infinite platformer tutorial here. Overall it's pretty clear and I think I have followed all the right steps. however when I go and implement the vertical spawn of new platforms (they are windows) as a step event of the obj_window and...
  2. Yizzard

    Released Jeebo & Jerbo vs. Life

    Hey everyone! I just wanted to post in here that my first game Jeebo & Jerbo vs. Life was released today on Steam and! It's a Metroidvania/JRPG with a heavy emphasis on story and lore and a speedrun mode for those who like that sort of thing. It's about 2 goo creatures who are...
  3. philipIII

    SOLVED Help with the creation of an obj

    Hey! I want to place an enemy in each floor of the room, here's my script (i'm kinda new so it's a simple script): ///@arg collision ///@arg obj function random_platform() { var collision = argument0; if instance_exists(collision) { instance_create_layer(collision.x +...
  4. IgnacioG

     THE SHAMROCK RANGER demo on (first public version) - [2D Action/Platformer]

    Hi everyone, the first public version of my solo project "The shamrock ranger" is out. TSR is a action/platformer with rogue-like elements, where you get evaluated every time you complete a stage, and, if you have the requirements you unlock new abilities! but remember, you can't recover...
  5. BluishGreenPro

    HTML5 Worlds Within Worlds - A retro-platformer (with co-op assist mode!)

    Worlds Within Worlds is a no-gimmick retro-platformer. Collect 3 "Golden Leaves" in each stage to unlock the next world! Every stage is designed to be completed with zero-hesitation, if you fancy yourself a speedrunner. Play co-cooperatively by summoning the "Support Butterfly" to freeze enemies...
  6. IgnacioG

    SOLVED Problems with collisions at the edge (2D platformer)

    Hi everyone, I need help with a somehow specific problem. I'm working in a 2D pixel platformer and obviously one of the first things that I implemented was collisions with platforms. To be honest collisions aren't my forte so when I found this problem I ignore it at first but is been a couple...
  7. Gravityhamster48

    Windows Waveslash ~ Dash 'n' Slash Platformer Fighting Game

    What is it? Waveslash is a 2D local multiplayer platformer fighting game. Play with up to 4 other players in this fast-paced, simple-to-learn fighter. Dash your opponents to pieces and be the last square standing to win! Features: 4 Player Local Multiplayer Singleplayer Arcade Mode Break...
  8. Kultisti

    Free Underneath

    Underneath Position your pistol well to survive hazards of this mysterious temple. Find your way to what's down below and witness the true power of what's underneath. [ play it here ]
  9. Kultisti


    ◫ reveal the hidden platforms by using the radiation wave ◧ PLAY / DOWNLOAD ◨
  10. Mahmutinati

    Free Dimension Shifter - My first serious project finally complete!

    Fallen into a portal that leads to anorter world, Qesina. Shortly atfer exploring the new world ,you learn that the monster threw you into the portal trying to destroy both Earth and Qesina. Can you save both worlds? Game Link :
  11. yashamatt

    GMS 2.3+ oneway platforms that are also slopes

    So I have been fiddling with this for a while now, trying to adapt my spaghetti code to allow oneway platforms that are also slopes. I am quite new to coding in general but I do have slopes and oneway platforms working properly in my side-scrolling platformer, however, my oneway platforms that...
  12. Scythuz

    Demo Solve Bot - Gameboy-styled retro puzzle platformer - Demo out now!

    Solve Bot is a challenging puzzle platformer made with some gameboy limitations (low resolution, limited shades). This demo version features 20 levels, for every 10 levels you have only 5 lives to work with or it's game over! You play as Solve Bot who is: fast, agile and precise, but, can...
  13. LazyTomato

    Demo Project Butterfly - A JSR-inspired open platformer!

    Project Butterfly (working title) is an open-ended, super-fast-paced 2D RPG-platformer taking heavy inspiration from the likes of Jet Set Radio and Sonic Rush, set in a modern city inhabited by all sorts of insect-like people. It's still in development, but an early playable demo (...with some...
  14. FranFox

    Detect player landing

    Hi everyone! I'm trying to detect the moment when player lands on a platformer game but I don't understand why my code isn't working. // We've just landed? if place_meeting(x, y + 1, o_solid) and !place_meeting(x, yprevious + 1, o_solid) { show_debug_message("Landed"); } This should work...
  15. BlackberryKin

    2D Platformer Help - Dash State Collisions

    Hi, So I have been developing a 2D Platformer in GMS2 and I wanted to add a dash state similar to how the Knight dashes in Hollow Knight. I got a basic set-up going with different player states, but I will only be providing the dash state code. Mind you, I'm a beginner in GMS2 and game design...
  16. sOlaris38

    Demo A Vampire's Tale ( a "speedrun-friendly" game)

    Hi everyone, It has been a long time since I started on this project, it was originally made just to learn the basics of the GML but I kept adding stuff from times to times. And now that it has a good shape I wanted to share it even if it's not finished ( I kinda want to try something else for...
  17. OctoMoosePrime

    Legacy GM Physics platformer collision

    Hello everyone. I'm trying to make a local multiplayer platformer but can't get the basic collisions to work properly. I started by using the classic hsp/vsp movement/collision code from Shaun Spaldings platformer tutorials but I had problems implementing collisions with other players...
  18. HayManMarc

     Hippie Bus (physics side driver)

    Hippie Bus You play a peace-loving hippie fresh on vacation from your job. You've taken the week off so you can go to the annual camping festival "VolksKamp". You must get everything you need, then drive the Hippie Bus out of town, up the mountain, and into camp. There may be other...
  19. K

    GML [SOLVED] How to avoid exiting state machine if there is a wall ontop of my character?

    Hello, noob 856431684 here! Im making my first game after space rocks in GMS2 and i've "learned" state machines, basically all my animations have a state machine. the problem is that when I press "C" my character crouches OK BUT when I press "C" again and there is wall ontop of my character...
  20. ras maxim

    Free Varan (Windows, HTML5) [Update: Christmas edition added]

    You are lost in the desert. Or in a forest. You can't understand. Suddenly, you notice a wild varan hiding in the sands that wants to kill you and eat you. You startle and run, but the vile animal starts to chase you... Man vs. beast. Who will win this battle - the human or the reptile? This...