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Hey, I'm wondering if anyone could point me in the right direction of solving this.
I'm currently developing a 3D game, and I'm wanting the camera to always be on the player. I have it rotating around the player object perfectly and there's no issue with it so long as the character and camera...
It's very helpful in development to be able to speed things up during testing. I currently have code that makes the room_speed 4 times the normal while holding down the left trigger button.
However, this does not affect sound.
Is there a way to make EVERYTHING match the speed difference when...
To come straight to the point, the sound pitch doesn't change directly or something.
As seen in many mario games, if you hit an enemy with a shell, you hear a sound, when the same shell is stil spinning and hits another enemy, the pitch of the sound goes up and after 8 times the sound pitch has...
Hi all,
I have a game idea that I've been thinking about for some time now, and am just now starting to document it. Although I have a pretty clear vision of the game and its underlying systems, I just can't seem to figure out a pitch for the game, probably because I'm not certain of the target...
Hey everyone! I've got a question!
I'm trying to make a one octave piano in my game and I'd like to use only one .wav file starting at middle C to do so. I'm currently using audio_sound_pitch, but I'm totally new to this function and it's not working the way I expected it would.
Since a value...
Hi Guys,
So, after about a month of using Game Maker, I've got pretty much the basics functionally working to demonstrate the concept of the game I'm wanting to make.
( AND I say "a month" to illustrate that it's a month strictly spending my time doing this, which is about to reach its end...