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pickups

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    How can I make my courage not reset when changing rooms?

    Hello everyone, all right? So I recently started to develop a point and click game using the GML code language. But, I had a small problem and I have no idea how to solve it. In the game there are several collectable objects, which are counted by a counter when they receive a mouse click. Until...
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    Save last highest score

    Hi I need help with saving the last highest score after the player has died. what happens is, after the player sets a new high score (number greater to the last score) the last highest score will be shown at the main menu (I want just one last highest score to be written). what i want is once...
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    Ammo pick up system

    So i am new to programming and im making my first game. I was wondering if i could make my game so when i kill an enemy, he drops ammo and my character picks up the ammo and it automatically reloads my gun. How would i do it, would really appreciate it i couldnt find any tutorials about it.
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    GameMaker How to make it so picking up one item does not destroy every instance of it.

    I currently have it set like this, but of course doing this destroys every instance of that object in the room. I was wondering if any one has any tips of how to do this. with(oPlayerPistol) { if(distance_to_object(oAmmoBox) < 10) and (key_interact) { ammo = ammo + 5...
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    GameMaker Programming Player to Pick Up in unique way an Object and throw it, Need Help

    This is what I am trying to accomplish with my game: What I am trying to do is make a platformer that has a penguin capable of picking up a specific object from a distance. Once it does, the object hovers above its head ready to be thrown. The code doesn't work at all. I don't know if I am...
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    Pick a item and be able to go through items that were collisions before

    I want to design a game where if you pick up a magic mushroom you can go through walls that you weren't able to before. Pretty much remove their collision event. I need help on what to do. Thanks,
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    Windows tracking pickups for mutliple players for a level win condition?

    Hi again you helpful folks out there in game dev land! So, my next little head scratcher in my multiplayer game. I have a game condition happening like this at present: Player destroys AI. AI drops a moving pickup object. Moving pickup object is able to be picked up by any player. Pickup adds...
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    Windows Pondering about Pickups

    Hi GM users! I have been wrestling with how to do this in code... I have conditions in my game that when a certain enemy is killed, it drops a pickup. This is all working fine as far as the functions and scoring etc, but I am a bit stuck with another game function relating to pickups. When a...
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