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  1. Azenris

    SOLVED box2d Circle resting on triangle point

    Hi, Im using box2d for the first time. Curious how do I stop a circle collision from resting at the top of a single point. Eg. A circle on triangle Not sure what code you want. Is this a setup problem? Ask if you need to see anything. Actually Ill atleast give the properties ball density...
  2. erayzesen

    Simple Raycast Script

    Hi all. I released a raycast code to use your any projects; Note: It support Game Maker Studio v2.3 and new versions; Check it out: (with online demo): https://erayzesen.itch.io/simple-raycast The method; var...
  3. eams1986

    Black screen Joint delete html5

    Hi! could someone help me? I am having problems when I delete a joint (physic) html5 in windows it works fine and in android then when I press the vk_up the alarm is activated and deletes the joint but in html5 the image is black :( what can it be? //Creation Box AuxR =...
  4. sercan

    GML GMS2 Physics joints

    Hi, I have one instance of an object, lets say obj_A, in the room. And another instance of another object, obj_B. obj_A has a joint anchor with obj_B. Up to this point it s pretty ok. If there is only one instance of an object in the room, no problem. but having more than one instances...
  5. lonelyember

    Need help with soft body physics for a pixel art character.

    I am trying to create a squishy slime character that bounces around the level and sticks to surfaces. I have managed to get meta balls working to simulate the sticking effect, but for the physics I am having a hard time. Problems: - The density of the particles is no where near high enough to...
  6. GargantulaKon

    GMS 2.3+ Sequences don't work when physics is enabled

    I originally used paths in order to animate instances that move in a physics world. It's a bit clumsy getting it set up, but it works. I was excited to try sequences to make it easier so I did the same thing in a fraction of the time using Sequences. Very cool, but the issue is when I dragged...
  7. S

    Some expert in physics and joints

    Hello friends, I am looking for someone who is an expert in physics and joints to create a "Limbo" style ragdoll, I see that this game is not made with animations but with physics, is it possible? I am willing to pay well for a good code if someone achieves those movements through physics, is it...
  8. V

    GML Find precise collision point on specific fixture

    I created an instanza that contains 3 different fixtures (GM's integrated physics is enabled). In the collision event with an "obj_Wall", how can I check with which fixture collide, and get the collision coordinates with the specific fixture?
  9. V

    GMS 2.3+ GM Physics problem

    I am trying for the first time to use GM's integrated physics (I use version 2.3). I wanted to create a simple pogo stick. I created 2 objects: - One representing the stick, to which I assigned a "Restituition" = 0. This way I set the stick not to bounce if it collides with the terrain. - A...
  10. S

    Job Offer - Programmer Limbo game mechanics

    Hi friends, I need to make a platformer similar to "Limbo" in its mechanics, if someone who can do exactly that should contact me immediately because it would save me a lot of work, I prefer to pay that and move on to something else. If there is no one with that knowledge, I need at least...
  11. Liquid

    "physical move" - puzzlegame

    "Physical move" is a physics based puzzle game goal of the game: * colorfull boxes need to be placed on the platform that has the same color as the box game mechanics: * destroy white boxes and let gravity do the rest * in some levels there are other tools available (create new links or...
  12. JustEnix

    HELP: Create A Physics For My Game

    Hi, I'm new to game programming, so as you can guess, I hardly know how to encode what I want. What I'm looking for is a scarf that is attached to the player and moves with him with (like in Dead Cells). I'll appreciate any help.
  13. JustEnix

    GML Physics for a scarf that follows the player

    Hello, I'm new on programming games, so as you can guess a barely know how to do code what I want. I searched for tutorials of how to code the physic that is mentioned on the title but couldn't find anything. What I'm aiming for is a scarf that is attached to the player and moves with him with...
  14. J

    GMS 2 Changing properties on physics fixtures?

    Hello, I am trying to create a system where I can change some of the properties of a physics fixture mid-game. I have read that you have to unbind, change the properties, and then rebind the fixture to do this. However, each time I do that not only does the desired change not happen, but...
  15. A

    Advanced sprites with (kind of) physics

    I’ve played a lot of metroidvania style games, and I’ve wanted to mimic the functions of some of them. The only problem is I have no idea how some of these mechanics were done. A few examples: in Timespinner, the Asure Queen has weapons on the end of intangible chains. The chains fold and...
  16. K

    Physics Based Stickman Melee Simulator

    Hello and thanks for the view. I'm working on a game for the Google Play Store (and hopefully Steam eventually). I am sorry I could not let you try it on Windows, I have not yet bought that module for GMS 2. It is a physics based melee combat game where you play as a stick figure fighting in an...
  17. OneIsNeverLate

    GMS 2 Physics boxes unwanted corner collision

    Hello GMC, I have a physics question, but first, a screenshot: My game is simple in nature, a platformer using the physics engine: my character can move and jump. When my character is touching the wall and jumping, everything works fine. But when I jump and in this case hold left to move left...
  18. JON213

    GMS 2 Help with Gliding in GameMaker's physics engine

    Hello, I've recently been messing with GameMaker's physics engine and I am trying to make a glider like just cause 3. I've managed to get the character to turn however, I cannot find a way to make it change speed and react like a glide would. Could someone please help to point me in the right...
  19. RefresherTowel

    Spaceslingers NEW DEMO (v1.0.1.0) | The Steam Festival Begins

    Spaceslingers is a fun and mind-bending puzzle game, where the only obstacles between you and your goal are the most powerful objects known to mankind! Use the gravity wells created by black holes (and other exotic objects) to slingshot your cargo ship to the correct destination. Wishlist it or...
  20. Olivebates

    How can I program a ball and chain?

    I've noticed that Game Maker Studio has the "physics" functions, but I have never used them. Can anyone help me with coding a functional ball and chain?