1. Carloskhard

    GML [SOLVED]Moving physics objects together/Joints

    In other words, I have a code that moves a certain phy_object in circles (around a planet, so Angle and position are changing). The code works for attaching objects to planets and it is the following(Feel free to use it): The problem is that if I do that, when my ship lands on that...
  2. king javo

    GMS 2 Top-Down Physics Acceleration

    I'm trying to simulate a football player running using GM2's physics engine. I'd like to simulate a player running from 0 to x mph with acceleration and top speed. I've done this without using the physics engine, but I'd like to do it with physics to make the gameplay more organic. I'm...