I'm making an space game where there are planets(circular planets) with platforms attached to them that spin with them by changing his phy_position and phy_rotation manually(GIF BELOW).
Works perfect BUT physics simulation gets broken: collisions work but friction between the ship and the...
So I've got an object to be moved around via inputs, and this object has physics on and a physics-collision circle as well; it moves based on 2 variables: xspeed and yspeed. How these 2 variables are determined is not important - what is important is this:
x += xspeed;
y += yspeed...
Hello :),
Lately I've given more attention to game maker and programming all together. And like many before me, I've reached some difficulties I find hard to overcome.
No matter how much I google or read game makers referrences.
I also know my question, or something simmilar to it was already...