phone

  1. S

    GMS 2.3+ Help with Screen Stretching

    Hello everyone! I've been trying to export my app to my phone, but I've been having some trouble with screen stretching. My draw GUI layer is stretched perfectly, but objects' sprites are stretched vertically and their y-coordinates are off. Here is my resizing code run in a script at the...
  2. S

    Mobile Screen Resolutions?

    If I had a platformer with an internal resolution of 640*360 and I hypothetically ported it to iOS and Android (never have done this before, just thinking about it), I'd need to take into account phones and devices with different screen sizes and resolutions. This is incredibly confusing to me...
  3. B

    Increase room size on phone

    Hello! I've been developing a game for the iOS export in GameMaker Studio 1.4 and I need to stretch the screen to fit any phone's aspect ratio. All the rooms are currently 640 x 960, so whenever I try to scale it on a phone that does not have a proportional ratio, black bars show up on the...
  4. Vinsane

    Android Samsung S9 Not detecting with GMS2?

    Hi all! I recently purchased a Samsung S9 and it seems GMS2 does not want to detect it. Even if I try to manually detect the phone via the targeting it does not find the phone. I've made sure developer mode is turned on and USB permission has also been granted to my PC to transfer files. I can...
  5. M

    Android Remove read phone state

    Hello. I have a problem. I cant delete the permission "READ_PHONE_STATE". I use apk expansion and licence. Try everything. Try to manually search from windows on all files. There is only the permission when after compiling they remain in the temporary folder, which I also delete and recompile...
  6. Misu

    Android Surface image gets glitchy when phone resumes from sleep mode

    Not sure if this is the best place to ask but im having technical issues with my surface. I can run and draw my surface perfectly but whenever my phone resumes after being in sleep mode from during my app session (or even when I leave the app and resume back when multitasking) the surface...
  7. V

    Android severe framerate drop

    so, i think i saw this on a thread on reddit once, but about 30 or 40 seconds into my game there is a severely noticable framerate drop that seems to be caused for no reason. ive read that adding "application_surface_enable(false)" would fix the lagging problem, but there is absolutely no...
  8. JoltJab

    Android [SOLVED] Testing game on Android failed build

    Game Maker 1.4 Hey! I'm trying to test my game on my android phone but I keep getting this compile error. I think I have all the SDK NDK and JDK stuff set up correctly, but I'm not sure. I also have my phone set to developer mode with USB Debugging check on. I tried looking up what stacktrace...
  9. zbox

    Asset - Extension SMS Manager - Android

    SMS Manager- Android Marketplace: https://marketplace.yoyogames.com/assets/5347/sms-manager-android Category: Extensions Price: $9.99 Modules: Android Description: Send and receive text messages on Android using the user's provider. Functions include: Send an SMS to a phone number with one...
  10. U

    Discussion about resolutions

    I would categorize this more as a discussion rather than me asking a question. How do you guys handle resolutions -- I don't mean how to program some sort of resolution manager -- but how do you design around a certain resolution or not? I've figured out, that when I have a scale of 1 on my...
  11. kurtwaldo

    iOS iOS Audio Bug? Take a phone call, no more Sounds.

    Hello! Currently I have the issue where on iOS if I take a phone call while playing the game, the audio will no longer play afterward. I know the documentation says music needs to be resumed once the game un-pauses, which makes sense. However, for me it seems subsequent sound effects will not...
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