perlin noise

  1. Fabseven

    Help for how to make a procedural map ...

    Hello there, I want to make a procedural map for an adventure game using this 2d asset : https://opengameart.org/content/miniworld-sprites I started with a Perlin Noise generation, giving good results but i am wondering how can i fill it. I tried to create area for different purpose (village...
  2. inertias

    Terraria-like menu while generating a random world?

    In my game, a world is randomly pre-generated via perlin noise in the menu before the game starts. The world is a bit large, so the game freezes for several seconds until generated. This is fine since the player just needs to wait a bit before the game starts, but I realized that games like...
  3. M

    Why is my perlin noise map so horizontal?

    A perlin noise map is made around the room so that each tile knows whether to have grass, short grass, or no grass. However, the tiles appear in rows an are very horizontal, while on the other hand they dont stretch vertically. Why is this? What parameters can I change to fix this?
  4. M

    How would I go about making a perlin noise ds grid along a room?

    How would I go about making a perlin noise ds grid along a room?
  5. yukaccino

    [SOLVED]Tips on how to improve Perlin Noise uses with a Hex Tiled grid?

    Not exactly a bug or some strange code behaviour, but I'm having a bit of trouble trying to figure it out on how to properly use perlin noise for a hex tiled grid. I have this 89x49 grid where each tile have a Q, R and S axis, based on RedBlob's Cube Coordinates. And I have this SamSpade's...
  6. fawhxldawg

    Rujik's Pseudo-Perlin Noise Script

    I couldn't reply to the thread about doing Perlin-Noise in GMS2, I found it on google and I'm hardly a forum user and have been programming a lot in GMS and I needed to figure out how to get something Perlin Noise-like at least for my own needs when I came across this thread @RujiK had replied...
  7. P

    Drawing Procedurally Generated Terrain

    Heyo, so to start off im pretty amateur in GMS so forgive me if the entire approach is kinda dumb. I've created a perlin noise function to generate a height map for my terrain, given it some colors and it's working pretty well. Now I want to draw that terrain, but not exactly as a simple 2d...
  8. 2

    GML Please help with perlin noise

    Hello I have some code i am trying to implement into my game and I am hoping someone has the skills and is willing to help me get this code running on GML. Thank you!
  9. samspade

    Noise, Perlin Noise and Simplex Noise

    Has anyone translated any noise functions into 2.3 that you would be willing to share? I was about to take a shot at it but I really want the results not the practice so I thought I would ask first :)
  10. L

    Legacy GM need help with changing buffers relativly

    I am working on a script to make a perlin texture on a buffer. i have gotten this to work for a ds_grid, but it was to slow. the script for perlinizing a buffer is almost working, but the buffer values don't seem to want to change relatively. am i doing something wrong? Here is the script. It...
  11. Anixias

    GameMaker Perlin Noise for Random Map Generation with different Map Types

    I have written a set of scripts and a "class" called class_perlin. Basically, I call randomize() or random_set_seed(), then instantiate the perlin class. Then, I can access any location in the generated perlin noise. I can also set a "static" variable called noiseRepeat to anything above 0 if I...
  12. M

    Pure GML Perlin Noise Function

    Hi. I am keen to discuss *pure GML* implementations of Perlin Noise, Simplex Noise, and similar variants. I was just making a feature request over in the Tech Support forum, for a native Perlin Noise function in GML but it sounds like it's not really being considered. I posted this noise...
  13. M

     [Feature request] Native Perlin Noise for GML

    Hi, I just wanted to make a feature request for something I think could be relatively simple to add to Gamemaker. It would be really useful if GameMaker could have a built in, fast, Perlin Noise function. (Or Simplex noise, or some other comparable 2d noise function.) I am using a 2D "value...
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