• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!

pbr

  1. badwrong

    Asset - Graphics Eclipse Light Engine - PBR Lighting for GM

    The Eclipse Light Engine is a high-end lighting solution for the GameMaker (GM) engine. It uses deferred rendering and the metallic/roughness workflow to render PBR lighting. Features: Dynamic lights Highly configurable light object with prefabs for: point, spot, line, cone, and area Automatic...
  2. BCrash

    Windows Anura 3D (PBR 3D Engine)

    I started working on this project as a little 3D shader experiment back in 2015 (GMS 1.4), to see how far I can go. Right after implementing a traditional per-pixel lighting system I started replacing it by PBR (Physically Based Rendering) to achieve more realistic graphics. In 2017 after...
  3. A

    Opinion PBR shader in GMS2

    Here is my progress on PBR shader for GMS2. Animations under spoiler. https://marketplace.yoyogames.com/assets/6719/pbr-shader https://github.com/alsekond/PBR_shader_GMS2
Top