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Hey Guys, any help on this would be appreciated as i cannot for the life of me figure out how to fix this mess I've gotten myself into:
I am creating a pause menu so that the player character can choose weather they want to quit the game, go back to the main menu, load a checkpoint which will...
I’ve been trying to solve this problem for a month now and just can’t figure out what’s causing this bug. I’m new to programming and gml mind you, but here’s what happens:
When Level starts it does a basic room autosave. I hit esc. Pause menu pops up as it should, I can then resume or quit just...
Hey there,
I'm currently stuck on creating a pause system for my game. My game currently runs on a timeline based system and because of this it is causing me a bit of grief when allowing the player to pause the game.
I would like to know if there is a way I can pause an individual timelines...
Hello. I am trying to have a brief pause before an action occurs after a collision. One object collides with another object, and then there should be a pause of 2 seconds before the destroy instance action occurs. A similar question would be how to replace what the sleep function did so...
i am using the " if pause = true exit; "
technique to pause my game but it isn't working on my objects that are there from "instance_create_layer"
its strange everything stops except for the bullets and bombs etc..
where would i have that code affect them?
also.. i thought this would work with...
Hello!
I'm trying to create a game where the player can take control of numerous objects. So I must disable the main PLAYER inputs to control an another object. Which is the clever way to achieve this?
Thanks in advance :)
So, Now that I've figured out this pause screen, I'd like to know if anyone knows how to make it randomize the image it displays. Meaning, I have a sprite that sits at the top of the screen when the game is paused (named spr_pause1), then I'll have another sprite displayed underneath it. Thing...
EDIT: I fixed my inventory. Have to find a new dialog system or a way to replace several functions 8.1 had
I just purchased studio, i was working with 8.1 when i was making my game. The game only has 2 real problems. The dialog system uses keyboard_wait(i imagine i could replace this with a...
Hi there I am making a pause screen for my game and I stumbled across a problem.
When I pause the game only a quarter of the screen is visible.
I mean that objects are only visible on a quarter of the screen.
I am using a disabled command to stop all objects from moving so they don't desync or...
So i published my game(an idle/clicker game) on to the play store and kongregare. And i have been having many problems with the html5 built but i mostly fixed them. But the only thing i cant fix is how can i make my game run while you are not on that tab in the browser or not even in the...
I need help figuring out how to create a pause screen photo of my last room. I have a main level and its persistent and when I "click" on my pause button it takes me to my pause room and I need to draw my last rooms frame and display it in my pause room then when I exit the pause room of course...
Hello
I have been trying to pause a file download when pressed the S button. I tried instance_deactivate_object and instance_activate_object but those didn't work
if(isActive=0)
{instance_activate_object(object0);
isActive=1;}
if(isActive=1)
{instance_deactivate_object(object0);
isActive=0;}...
So im making a pause interface wherein upon pausing the game is moved to a different room within which lies the interfaces, inventory menu etc. and i got a few questions:
1. The current method of designing wherein a room switch occurs (previous room made permanent then non-permanent after...
I'm trying to implement a game over screen in a prototype I was working on. I intend to have my game to have a level structure that would have two interconnected rooms per level which I refer to here as rm_House_of_Worship and rm_field. I want it so that a game over screen is displayed when a...
Please, I am not stupid, but I have trouble making a background from a surface.
I wanted to make a Pause system where in a room, you press Pause and you go to a pause room whose background is an image of the room you left behind. This gives the illusion that you are still in the same room, and...
The Problem: given, for example, these two situations:
1. I move from one screen to another within a room. Controls are paused during the transition.
2. Text is drawn to screen by an object that activates on arrival. Controls are paused during the transition.
Previously, I would do this with a...
So far I have not implemented full screen and thus everything is playing in a window.
When you drag the window of the game around or if you right click at the top of the window then the game stops, but the music keeps on going which in my case it is necessary for the music to stop as well...
My game has some performance problem in old android, ios phone. (Galaxy 5 ok but galaxy4 has some lag)
So I used below function.
application_surface_enable(false);
Then it boosts fps significantly! But I used application_surface for making pause.
I got a error for no existence...