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pause menu

  1. F

    How to pause and unpause a match 3 game?

    Can someone please tell me how I could pause and unpause the game I am working on? So far I created an object named pause_button that when pressed displays a small pause screen. The pause screen should contain a button that closes the pause screen when pressed. here is the code I have so far...
  2. S

    GameMaker Escape Key Press event not triggering while holding the up & left arrow keys.

    Hey y'all, I'm working on implementing some pretty basic features into a game. I currently have 8-directional top-down movement working based on this tutorial from FriendlyCosmonaut. I have also implemented a pause function based on this tutorial from Let's Learn This Together. I've made some...
  3. M

    Problem pause menu

    So I'm making a pause menu for the first time, and I want my audio button to switch text everytime you press it. I used this code: switch (menu_index) { case 0: if button[0] = "Music - on" { button[0] = "Music - off"; } if button[0] = "Music - off" { button[0] = "Music - on"; } break...
  4. F

    Buggy Pause Menu

    I can't for the life of me figure out how to fix this issue with the pause menu. When trying to scroll through the options or make a selection sometimes the key press does not register and doesn't do anything. I followed this tutorial by HeartBeast multiple times and wrote everything out word...
  5. JasonTomLee

    Asset - Objects Pause Menu- Beginner

    - Beginner Version - Import into your projects for a functional pause menu. Press Escape to activate the pause menu. Use the scroll wheel / Arrow Keys to scroll in-between buttons. Press Enter / Left Mouse Button to select button. Features Tween Scripts Free Font Easy to adjust button...
  6. A

    GameMaker Pause menu appears invisible

    So, what I'm trying to do is create a pause menu using instance_deactivate_all(true). However, there is one problem, and that is that the menu appears invisible! How can I fix this? Is there a better way on doing it?
  7. T

    GameMaker [SOLVED] Pause Button Fixed on GUI

    Hi, I'm trying to implement pause button to my game but couldn't managed to do. It should be easier than I thought but couldn't done that. There will be a pause button fixed on the upper-right section of the screen and this button should work as an object. I've managed to draw sprite with...
  8. MartinK12

    Question - Code [SOLVED] Pause menu with background sprite from application_surface

    Hi guys, I'm playing with the tutorial for GMS2 and I added to the game obj_pausemenu with this code: 1. In the CREATE event: pause = 0; 2. In the DRAW event: var camx = camera_get_view_x(view_camera[0]); var camy = camera_get_view_y(view_camera[0]); var camw =...
  9. T

    Pause Menu Can't Unpause

    Hi, I've been trying constantly to get a working pause menu in my game and i've tried everything I can think of. I've tried using the gamefps lowered to 0 but that didn't work for obvious reasons, ive tried deactivating everything but the controller object and that wont work either(I've tried a...
  10. J

    GameMaker Pausing with Viewports

    When I pause my game, I want certain sprites to display in the middle of the screen. Since I'm using viewports, it needs to be in the middle of the viewport, which i though would be accomplished by use of something like this...
  11. L

    Legacy GM Problem with pause screen menu

    This is my first ever thread in this forum, I hope I don't screw this up. So my pause screen does work properly and all, but I have a problem with the menu buttons displaying (Example http://gph.is/2tfI3Ad ). So as you can see in the example, there are slightly bigger buttons displaying, and I...
  12. JasonTomLee

    Asset - Demo [FREE] Simple Pause Menu v2

    SIMPLE PAUSE MENU v2- ( Marketplace or Itch ) Hello fellow Gamemaker Devs! This asset was created to alleviate the stress of adding a functional PauseMenu when starting a new game project. It includes working Settings, Sounds and Controller submenus that can be rearranged anyway you want...
  13. MartinK12

    GML [SOLVED] What is the best way to make windows in GM like pause menu window?

    I’d like to do ie. Pause Menu Window with all options on top of the game room, ie. sth like this: I don’t want to use draw event to draw everything. I make my menus with objects placed in separate rooms like: -rm_title_screen -rm_select_level -rm_options I don’t use draw events for them...
  14. F

    Legacy GM Creating a Pause Menu and Spine Animations

    Q1. So we have been using Spine to create animation in our current project. Our problem is this...We have created a pause menu room separate from the current room that the animations are being played in. When the player hits the pause button the game saves and jumps to the pause room. We do this...
  15. LucasSchachtMusic

    GM8: Having problems changing the background.

    Hey guys! I am kind of new to gml. I know the basics and currently I'm practising a lot and experimenting with new things. I (still) use Game maker 8. But now to my problem: I was creating a pause menu consisting of an extra room, which is displaying a screenshot of the current view as...
  16. J

    Legacy GM Pause menu on an extra large room.

    I’m trying to create a pause menu to choose between ship colors in a long hallway type room in my ship shooter. Room size 1280 X 10,000 I’m following what the tutorial on making a Breakout game said about creating a sprite from the application layer and then drawing it to my screen along...
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