patrol

  1. Architheutis

    Path-Chaos: One character, different pathes/room - goes wrong!

    Hi guys. I´ve remarked it at different sites of my game: Some of my created enemies (manually droped down to patrolling-pathes, each one has its own path) seem to reappear in another rooms. I used one sprite (object) for several needs (different pathes in different rooms). For example I gave a...
  2. M

    GML AI pathfinding and sudden reaction to world objects

    Hey, I have a problem regarding enemy pathfinding and how I can make them react to sudden doors closing and things like that. In my game I have pathfinding for enemies using an mp_grid and mp_grid_path. It is simple, I create the grid at the start of the room and I modify it if there are any...
  3. X

    Legacy GM Object on path only moving at higher speeds

    I've got this bug in my platformer where an enemy will only move on its path if its speed is at least 2. I had it moving correctly before, but after adding this code, it broke: move_towards_point(x_start, y_start, 1); if(abs(x - x_start) < 2 && abs(y - y_start) < 2){ if(room = rm_1){...
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