Hi guys.
I´ve remarked it at different sites of my game:
Some of my created enemies (manually droped down to patrolling-pathes, each one has its own path)
seem to reappear in another rooms. I used one sprite (object) for several needs (different pathes in
different rooms).
For example I gave a...
Hey, I have a problem regarding enemy pathfinding and how I can make them react to sudden doors closing and things like that.
In my game I have pathfinding for enemies using an mp_grid and mp_grid_path.
It is simple, I create the grid at the start of the room and I modify it if there are any...
I've got this bug in my platformer where an enemy will only move on its path if its speed is at least 2.
I had it moving correctly before, but after adding this code, it broke:
move_towards_point(x_start, y_start, 1);
if(abs(x - x_start) < 2 && abs(y - y_start) < 2){
if(room = rm_1){...