path

  1. J

    Path moving platforms trouble | Some help?

    Hi there. I'm new in GameMaker and in this comunity. I don't speak english pretty well, so excuse me some mistakes please. I'm already getting in collisions an platform basics. After haver seen several tutorials and some nights, I made a simple engine, with jump and move mechanics. Then I added...
  2. S

    How to path movement physics when density is not 0

    Hello i wanted to ask u.. Im making a path moving in physics world and I need collisions so enemies chasing player does not stack on the same place basically in 1 sprite and because of that I need to set density to NOT 1.. Is there a way how I can make object moving through path if the density...
  3. K

    Touch/click and drag path movement

    I'm trying to find a tutorial on how to allow the player to move objects by touching/clicking them, then dragging a path to the desired destination (as seen in iOS Flight Control or Harbor Master). I've done searches for this, but I'm finding movement tutorials not covering this style, or I'm...
  4. T

    controlling the direction path making chooses

    Hi. I have a question about using the 'mp_potential_path_object' command. For my AI there is two ways it approaches things: 1) If two moving objects are on a collision course, it figures out the point of impact. Then it just uses preset responses based on each objects position and direction...
  5. L

    Object Go to Middle of Path?

    i Wanna create something like the Clash Royale path,you create a troop anywhere but they move to the road and THEN they use the path(sorry for my bad english) i draw a image to be easier to understand what i want: i'm not a beginner,etc...(to prevent people from just putting a "Beginners...
  6. P

    Collision not being detected with collision_line at specific angles using length_dirx/y

    Hello everybody, Without getting into too much detail on what I'm trying to accomplish with the whole game, I'm creating a rail shooter where the player is able to jump from one rail to another. Using a custom-made collision script (that uses collision_line), the player object tells the rail...
  7. XirmiX

    Legacy GM Ricochet Paths

    So, I've certainly seen this in certain games and you might have as well; ricochet paths. This is basically a path that a shot projectile can travel, but which is calculated by the game itself, based on the code provided (at least that's what I'm guessing it is) and the projectile obviously can...
  8. E

    Legacy GM Stay on a platform that moves with a path

    I have a platform that moves through a path, when the player is over and the platform moves, it doesn't follow it. I have tried adding the speed vertical and horizontal of the path to the player, but there is no variable that contains that data. if (physics_test_overlap(x, y+1, phy_rotation...
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