particles

  1. RipRoarinBoogerBenis

    drawing particles to the GUI layer

    I've attempted a few methods, but have had no luck. Currently I just use a very lower depth draw to get the same effect; does anyone know if there's a layer ID for the GUI "layer" that I could insert into part_system_create_layer ? Or should I make a surface, draw to it / capture it in the...
  2. TravsVoid

    GML Issues With Particle Emitters

    I was debugging my project and one of the issues I came across involved the wrong particle emitters be destroyed. In my particle setup I created a single global particle system, I created multiple global particle types, and then I create an instance emitter in certain objects. Using the...
  3. P

    GMS 2.3+ Need A Small Consultation On Particles

    Hello, eveybody, I am currently implementing the particles for the boss fight in my game, as the boss features 4 different states so do the particles. We already have sprites for 2 of them plus for another one we will use default snowflakes. I've already implemented it all in the game but I have...
  4. Rusty

    GMS 2.3+ Particles Don't Work

    So I took the plunge recently because I heard the new runner in Studio 2.0 compiles much faster (it does, incredibly fast, thank you YoYo) and have exported a large project in Studio 2 from Studio 1.4. Now I've found my particle effects don't work, the objects and everything are in the room and...
  5. B

    GMS 2.3+ Particles going in and out of rooms

    I started trying to understand particles and I pretty much was able to understand step by step. Although this may be the case, I (of course) had a small problem. In my game, one room would have a snow particle, when I go into the next one, I don't want to have the snow particle, yet it still is...
  6. RefresherTowel

    Creating Sweet Particle Effects in GMS2

    GM Version: 2 Target Platform: Windows/Mac Download: N/A Links: https://refreshertowel.games/2020/08/04/tutorial-particle-effects-in-gml/ Summary: Learn how to create your own unique and interesting particle effects like this: Tutorial: Tutorial can be found here...
  7. JeanSwamp

    Particles Performance

    Hello, I am using a rain particle to cover the room with these rain particles. I just have an emitter and a region that I update on step event so it always covers the whole screen. I noticed the average fps went from an average 2000 to 300 by just removing the particle objetct of the room. Are...
  8. Turkish Coffee

    GMS 2 Cannon Shooting Particle Movement

    Hi, I'm making a Cannon for my game and trying to make a smoke burst effect from the barrel like this: 1) Smoke particles burst out of the barrel for up to 2 seconds (I kinda achieved this but GIF doesn't include that) 2) The particles that has travelled more than X pixels will start going up...
  9. William Garrison

    GMS 2 Particles Not Showing the Sprite

    So I have a system set up, but I guess something is setup wrong or missing... I have some leaves I want to fall from a tree when its shook. Currently I have the tree shaking and the particles do work. But the particles that are showing up are just blurry white orbs (im guessing a default of...
  10. L

    HTML5 Particle systems not working in HTML5

    Hi, My game functions fine when running on desktop, but when I build in HTML5 "part_system_create_layer" and other related functions return undefined. I have a global variable that is assigned like so: global.P_System = part_system_create_layer(layer, true); (copied straight from the gms2...
  11. I

    GMS 2 Help with drawing fog particles around area that is getting smaller

    Hi and sorry for my bad English. I make this game where player collects food from bushes while area around exiting point is getting smaller. Kinda like those Battle Royal games. I have an object oFog, that has an ellipse collision mask that covers all of the room at the beginning of game. Then...
  12. Elkrom

    GMS 2 [Solved] Particle Designer (Geon Fx)

    Hey just trying to add a simple trail effect to my throwing knife object using a particle effect i made in Geon Fx. I've made a particle system before (without GeonFx) for a little dust trail effect when the player walks but i cant seem to get this to work no matter what i try. any advice would...
  13. Vidinu

    GMS 2 [SOLVED] Problem with particles into a surface

    Hi Game Maker community! I trying to draw particles in a new surface with other sprites/elements but even with the same code they looks different than in the application surface. In fact, when are drawing in the surface the pixels of the circle below the particles are not been drawn. By...
  14. Pollux568

    Graphics Cool effect using particles to display a picture

    GM Version: Studio 1.4 (should work with Studio 2) Target Platform: Windows Download: n/a, see code below Links: n/a Summary: Use particles to display picture -- Greetings, fellow devs, I'd like to share a cool effect I found with Game Maker Studio, which can be adapted for many other...
  15. PrismaticRealms

    Beta PRticles: A new particle editor

    Greetings everyone. I am close to completing a new particle editor for GameMaker Studio users. It is easy to use, with dials, switches and buttons to access the various features of particle systems. I am currently looking for beta testers who are willing to try it out and provide feedback...
  16. Sozidar

    GMS 2 How to draw particles not affected by the surfaces above them?

    I know its possible to just draw particle system above the lighting surfaces, but I really need to preserve depth order. Here's a screenshot of current situation: Particles on hand and sword are too dim, but the depth is ok. And here's how they look when being drawn above everything: Bright and...
  17. D

    Particles and FPS [SOLVED]

    I found good thing to create particles in marketplace. It's working, i make 2 different particles: moving sparks and fog. But when i add them to my room, i think my FPS become unstable, because ship's speed sometimes changes (he has a smooth movement without particles). I need to make FPS meter...
  18. Schekhovtsov

    GMS 2 Is it possible to stop the particles? / Effect of double playing music

    Hey. There are several questions: 1. Is it possible to suspend already created particles? 2. In all levels of the game, the music in the code is connected in the same way (only the name of the track changes), but in one of the levels it seems to be played simultaneously two times (the effect...
  19. Didjynn

    particles over my draw event

    Hello everyone, I have an object drawing some sprites and emetting some particles. The particles options are set in the create event. The first game, particles are under all my sprites, which is what I want. But if I make another game/match, the particles are over it. In the create event I...
  20. D

    Windows Particles not working

    It looks like particles aren't working in GM2 right now? I'm using the following code and it produces nothing, others have confirmed this as well... effect_create_above(ef_explosion, x, y, 2, c_red);
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