particles

  1. pamelahoward

    SOLVED Particle Emitter Delay in Editor but not Game?

    Hey all, new to particles. I used the editor and clicked the "Copy GML" button. Wondering why the delay shows in the editor but not in the game? //ps_fw_1_trail var _ptype1 = part_type_create(); part_type_shape(_ptype1, pt_shape_flare); part_type_size(_ptype1, 1, 2, 0, 0)...
  2. D1Project

    GML Scale Particle System Instance

    Hi everyone! In the latest patch 2023.8.2, we can change the scale of a Particle System Instance from the room editor. Is it possible to do it at runtime using code? Thanks! Mana
  3. C

    GameMaker Detect multiple collision points on one object

    (very new to game maker and programming languages in general) I have a particle system that trails behind the players character (which is a cube) by detecting when they are on the ground and spawning the particles at the right most side of the block. However, this has the side effect of when the...
  4. J

    how do I spawn particles at a certain location?

    I wanted there to be a burst particle, every time i destroy a block in my game, the object disappears and spawns particles. But I don't know how to spawn the particles in a specific location, and have been researching and trying how for 3 hours. Could anyone help with this. If you could make it...
  5. Deadly Serious Media

    GML How do I pause all particle instances with part_system_automatic_update()

    Hi, Picked up an old game prototype and have been poking around at expanding it. I have these lasers. They are drawn like this: //draw draw_self(); if global.timer<100{ if on=1{ draw_laser(laserWidth, $E510ED); } } //draw_laser(); ///@description draw_laser(width, color)...
  6. Fanatrick

    Asset - Shaders GMParty - modern 3D particle system (open-source)

    Prelude Recently Yoyo finally decided to bless us with surface formats. They also cursed us back with their recent particle system refactor. While some of us were hoping for a more modern solution, perhaps even one in *whispers*three-dee*whispers*, it was unfortunately not to be. Also, there is...
  7. The Major Squadron

    GameMaker Particles disappearing

    Hello, I have particles made in the new particle system. I place them in a level in an asset layer in levels that are persistent (if I make them not persistent the problem goes away but the levels have to be persistent). When I reload the level, the particles disappear. Is there any way to keep...
  8. f14m3z

    GameMaker Windblown Particles On Top

    When I create an instance layer with a depth of -16000 and apply the Effect Type Windblown Particles I cannot see any other objects in the room. I would like to have my Windblown Particle Effect appear on top whilst still being able to see everything else. Is this possible? Thanks
  9. gkri

    GML LiquidFun: How to detect collisions between soft body particles?

    What I am trying to accomplish is play a "splash" sound when the new-spawed particle group impacts with the other particles. I have only managed to implement a partial working solution and I am playing sounds based on the particles negative velocity, because I could not find a way to get the...
  10. G

    GML Problem with particles.

    I've made a particle system for stars and it works well, the only problem is that it doesn't stop when the room changes/room restarts, the opposite happens, it just keeps generating, so I've also created a stop code but it stops it forever that it doesn't generate. also tell me where do I put...
  11. C

    GML Blend Particles into a certain color?

    Hello, I have a particle with a sprite that is primarily colored as RGB: 79, 144, 58. I want to render it with that base color as RGB: 156, 135, 65. I know that can be done with: part_particles_create_color([particle_system], x, y, part_type, [BLEND COLOR], 1); But I'm unsure what the "blend...
  12. C

    How to draw automatic particles free of texfilter setting?

    Hello, I am trying to draw automatic particles that render independent of the gpu_texfilter setting. For context, there are times I manually switch gpu_set_texfilter() on/off (such as while zooming). But I have a subset of particles (that are always on screen) that I'd like to constantly...
  13. V

    dust particles behind the player

    please send me a tutorial or tell me a method how to make dust particles behind the player.I tried lots of tutorials but none of them worked.
  14. V

    how do i make dust particles

    please send me a tutorial that u followed and it worked or tell me how to do it. If u need code tell me i will send it
  15. V

    i need help with dust particles

    i need help with making dust particles if code is needed just tell me what u need and i will send it
  16. Tangerine

    SOLVED Help with depth sorting particles

    Hello! I'm trying to draw particles in the draw event of an instance, but this way doesn't seem to be drawn. Create event of the object container of the particles systems: particle_system = part_system_create(); part_system_automatic_draw(particle_system, false); Draw event of an instance...
  17. G

    Particles not showing

    Hello everyone, I have a big problem diplaying particles in my room. Nothing is displayed and I can't figure out why. Here is my code : // Start Game event global.P_System = part_system_create_layer("instance", false); // Start room global.Particle1 = part_type_create(); // Define the...
  18. C

    Particle life not working

    So I am trying to make smoke come out of the barrel whenever you shoot, and I am watching a tutorial ( ) to learn particles (im new) and have been following it step by step except for variable names and implementing it into my code. But, whenever a particle is created it doesnt automatically...
  19. RipRoarinBoogerBenis

    drawing particles to the GUI layer

    I've attempted a few methods, but have had no luck. Currently I just use a very lower depth draw to get the same effect; does anyone know if there's a layer ID for the GUI "layer" that I could insert into part_system_create_layer ? Or should I make a surface, draw to it / capture it in the...
  20. TravsVoid

    GML Issues With Particle Emitters

    I was debugging my project and one of the issues I came across involved the wrong particle emitters be destroyed. In my particle setup I created a single global particle system, I created multiple global particle types, and then I create an instance emitter in certain objects. Using the...
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