particle

  1. acidemic

     part_type_sprite() is slow & Triangle particle suggestion

    When developing my current project on GMS2 (IDE v2.1.4.295 Runtime: v2.1.4.218) I have noticed that using particles created using function 'part_type_sprite()' make game much slower (~48fps) than using particles created with 'part_type_shape()' (~230fps). Also I have a suggestion to Yoyo team...
  2. Z

    GML Emit One Particle Per Second [SOLVED]

    Hi GMC ! After having searched for a tutorial that shows what I want to do, I found nothing. So, I'm asking the question here ! :D I want to create a circle particle every SECOND (not every step) at the position of my oPlayer when it walks through water. Moreover, I want it to disappear by...
  3. Toxic Tom

    Particle depth not changing

    I've created a particle system and emitted some particles (I've tried this by directly creating the particles and by using an emitter). globalvar particleSystem, bloodParticle, bloodEmitter; particleSystem=part_system_create(); part_system_depth(particleSystem, -1)...
  4. F

    GMS 2 [SOLVED] Particles don't resume after pausing

    After setting up at trail for my spacecraft I wanted the particles to pause along with the other instances. I used part_system_automatic_update() for this. I set it up in my pause event so that whenever the instances were deactivated the function turned of the updates. When the instances were...
  5. O

    HTML5 particle issues

    Hi, Does anyone know why this works perfectly for desktop but not for HTML? Doesn't thrown any errors, just not visible. --------------------------------------------------------------------------------------------------------------------- //Rain System global.partRain_sys =...
  6. Shavv

    Legacy GM Particle Color not registered

    Heey guys, thanks for reading. Under here is a image with a code for a particle. The particle color doesn't go through with a color code, I used multiple, even just raw numbers for a color. But whenever I use a gamemaker value like c_red it somehow works. (the code thats disabled with //...
  7. Slyddar

    Free Twos! - Puzzle and Strategy game

    Well it's time to release my first app on both IOS and Android, and I would love to hear any feedback from you, and see your scores on the leaderboards! Twos! is a puzzle and strategy game requiring quick thinking and efficient use of powerups to keep your board clear and generate higher...
  8. A

    GMS 2 Particles messed up

    Hi, i've a strange issue there. I've created a particle system, and initialized it. global.P_bullet=part_system_create(); global.P_bul_1=part_type_create(); part_type_shape(global.P_bul_1,sprite_P1); part_type_size(global.P_bul_1,0.1,1,-0.5,1)...
  9. W

    clearing particles[solved]

    I'm having a problem with a particle setup. I gave my character a simple shoot for a new game prototype I started. and rather than make a sprite for the "bullet" (more of an energy ball but whatever) I decided to make a particle effect. so I did and it looks fine but when the object is...
  10. H

    Legacy GM How to change opacity on particles?

    Hello! I've been trying to make my own particle system in Game Maker, and everything has been working smoothly until now. For some reason, I can't seem to be able to change the opacity of the particles that are emitted! I've tried adding this line to the particle object's create event...
  11. L

    GML Particle Emitter Problem [NOT SOLVED]

    Is there a way to make emitted particles independent from emitter movement. I have an object moving horizontally with an emitter, my problem is as it emits the particle are curved as they are effected by the movement, my aim is to get them to go straight down (270*) without any effect from the...
  12. gnysek

    GML Draw particle images from texture page as sprites

    GM Version: GMS 2.x Target Platform: Windows and others Download: http://gmclan.org/uploader/23/particle_texture.yyz Links: na Summary: Draw particle images from texture page as sprites Tutorial: Hi. I've noticed recently, that particle shapes are exported together with texture page, on same...
  13. J

    Problem with particles in gamemaker 2[solved]

    So i recently imported my gamemaker 1.4 project into gamemaker 2. In gamemaker 2 i inserted the background as a sprite in the room(through an asset layer). And now all my particles are drawn behind the background, anyone know a fix? Thanks in advance
  14. S

    HTML5 Port from Test to HTML5 Results in Unsolvable Particle Problem

    In every room the player is created with it's own particle system. In the test version particles are always visible in each room. But when I run as HTML5, the particles are only visible in the starting room. When I change room they are no longer visible. When I debug, they still seem to be...
  15. Kaliam

    GMS 2 How to achieve proper 3D particles in GMS2

    Hello, this is just a question about particles in GMS2 and if it is possible to get them to work properly in 3D without having to write your own custom particle system. I have searched through the forums for topics about using particles in 3D and haven't found many useful links, especially when...
  16. H

    How to keep a snow particle system in player view?

    So I've implemented a particle snow system into my project, It's the from the Gamecave effects 3.x to be specific. My issue is that it does not follow the player view as he moves about the room but also it eats up the frame rate. The room size is 12000 x 12000, I'm trying to heavy some...
  17. M

    GMS 2 (solved)Both particle systems destroyed when only destroying one.

    So I have 2 particle systems in my game right now. I have FireParticles and DustParticles. To destroy the DustParticles particle system, type, and emitter, I use this command: part_emitter_destroy(dustParticle,dustType); part_type_destroy(dustType); part_system_destroy(dustEmitter) For some...
  18. Le Slo

    GML Particle emitters situation

    Hello! I'm trying to create only the number of local particles emitters I need for each object (squared blocks that can shoot laser in four directions maximum) Each block has a value between 0 (no lasers) and 15 (all lasers), built my summing 1,2,4 or 8, if the laser can shoot left, down...
  19. J

    Legacy GM [SOLVED] Particle question

    So when i use particles i have to create a particle system and give that system a emitter region where it should create the particles. But if i now have something like 30-50 objects in my room with particles at different places like always the objects x and y or something should i then create a...
  20. touhoufan90

    Legacy GM [Solved] Time required for the draw event normal on win 7, intense on win 10

    Hi long time lurker, first time poster. Sorry if my english is not perfect. So my problem is the time required for the draw event. Friend pc specs are CPU Amd FX 6300, GPU AMD Radeon HD 7800 Series, Ram8.0 GB Friend laptop specs are CPU i7-6700HQ CPU @ 2.60GHz, GPU GeForce GTX 1060, RAM 16 GB...
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