particle

  1. J

    Particle part_type_life seems broken, it never stops emitting.

    here is my code, as far as I can tell the particle should live for 20 to 25 seconds and die off, but it doesn't. please help. firstParticleSystem = part_system_create(); part_system_depth(firstParticleSystem,0); grey = make_colour_rgb(93, 89, 89); dust = part_type_create()...
  2. Dreary

    SOLVED Sprite Parts as Particles?

    I have created a disintegration effect that breaks the sprite down into a bunch of objects containing part of the sprite. It works as intended, but is incredibly inefficient. What I want to do is to find a way to make it so that I can disintegrate multiple enemies at a time without taking the...
  3. O

    GMS 2.3+ Can you use multiple colors in a Particle Emitter?

    My game has been using particle emitters because I prefer the workflow a lot more, it just seems a lot cleaner to me than individually creating particles. However, I haven’t found a way to use multiple colors in an emitter. I thought part_type_color3 might do the trick, but that just fades each...
  4. Dragonite

    Windows Particle Lab - A Particle Designer for GameMaker

    Do you like particles? I like particles. I also like making game dev tools, for some reason. Yesterday I thought it sounded like a fun idea to create a particle maker tool. The idea is simple: you design particle effects in a visual interface, and then generate code that you can add to any old...
  5. GGJuanPabon

    GML How make this particle ?

    I would like to do something like this ... part_type_direction(global.Particle2,0,30,0,0) && part_type_direction(global.Particle2,150,180,0,0); that obviously cannot. What I'm looking for is that when my character falls to the ground, dust is generated both on the right and on the left...
  6. Coded Games

    Particle Systems and Time Manipulation

    So currently my game uses objects as particles because the game constantly plays with the speed of time. One second everything will be full speed the next everything will be at 1% with very subtle movement. Overall the object system works alright but I am constantly looking to improve the...
  7. hughrock18

    SOLVED Checking For Active (Drawn) Particles

    Hello everyone. The title pretty much sums up my issue/question. I have the game paused and I don't want to unpause until a specific particle has completed its lifecycle (no more particles of that type are being drawn). So I want to use an if statement to check whether or not that particle is...
  8. 1up Indie

    GMS 2 Action scene - Animated background like in megaman or manags

    GM Version: GMS2 Target Platform: All Summary: This video tutorial shows you a very neat way how to make an action screen with particles in gamemaker studio. Technically you would call this vfx (visual effects) but action screen has more punch in the wording. Where have you seen such a thing...
  9. Arkanio

    Particles don't want to disappear instantly

    Using Game Maker Studio 2 ok for a little bit of context i'm doing a game of puzzle where you have to switch between dimension to get to impossible places and since there is particle in dimension 1 when you switch of dimension (dimension 2) we can see the particle disappear but slowly and i...
  10. 1up Indie

    GMS 2 All direction dragonball laser beam

    GM Version: GMS2 Target Platform: All Summary: This video tutorial shows you how to make a laser beam in gamemaker studio for all directions. You will get an insight how particles systems work and how to utilize lengthdir to draw the laser on the screen towards the direction of the mouse...
  11. Null-Z

    Particle Problems(CLOSED)

    I'm trying to create an "after image" effect for a projectile object. the problem is the projectile itself changes it's angle on creation to point toward the player object. I've tried but that does nothing. (obj_ParticleExper is the object I want the particle to match angle orientation.) what...
  12. Liam Earles

    Legacy GM Particles keep disappearing

    So, I was working on a snow particle effect for my game, and while the particle is created successfully, it would only be created once. I'm trying everything I could to loop the effect but I can't find anything about recreating the particle effect after being created once. Here's the piece of...
  13. D

    Particles [SOLVED]

    I make space game, but i dont know how to make cool space background. I think there should be particles, but i dont know how to do it without marketplace programs. If someone knows any codes for this, help please.
  14. R

    Help Creating Dynamic Particle Speed Along Y Axis

    Hello GM Community, So i created the following particle effect following some youtube guides: //// Light Beam Noise System lbeamNoiseSystem = part_system_create(); //// Light Beam Particles lbeamNoise = part_type_create(); part_type_shape(lbeamNoise, pt_shape_line); part_type_size(lbeamNoise...
  15. JasonTomLee

    Asset - Demo VFX- Particle Demo

    Links https://marketplace.yoyogames.com/assets/8329/asset-vfx_demo https://jasontomlee.itch.io/vfx-particle-demo https://twitter.com/jasontomlee VFX Particle Demo -Learn how to use the native Gamemaker Studio particle systems using this demo -Everything is simplified and concisely written...
  16. D

    Glitch when rendering lots of soft body particles

    I started playing around with the soft body particle system trying to create fluids and came across an odd rendering glitch. Here's a screenshot of the glitch: https://imgur.com/a/Ie0Ne1l It looks like the vertex buffer is getting overrun. Is there a limit to the number of particles allowed...
  17. P

    Asset - Demo Infinite Random Generation Engine

    Hey guys! This is a bit of a promo for an asset i'm very excited to announce. I've been working very hard over the last few weeks to bring you guys a simple random generation engine! Features: Random Chunk Generation Engine Beautiful Particle System Reusable Scripts and Examples Full Physics...
  18. B

    GML Particle Effect or Object -- only using on one level in the entire game

    Hello, I am having a level in my game that takes place in a fixed 1920x1080 room. I would like to have cherry blossoms (leafs) fall from above while the player is in the room. This is the only place in my game that I will be having this effect. I am not sure if I should make a particle effect...
  19. PlayerOne

    GMS 2 [SOLVED] Particle type doesn't exist?

    Bit of a problem here. I'm using particles in my project but every time I change rooms the output window indicates repeatedly: part_particles_create :: particle type does not exist! The odd thing is the particles function normally and I can't figure out why the output keeps spitting out that...
  20. acidemic

     part_type_sprite() is slow & Triangle particle suggestion

    When developing my current project on GMS2 (IDE v2.1.4.295 Runtime: v2.1.4.218) I have noticed that using particles created using function 'part_type_sprite()' make game much slower (~48fps) than using particles created with 'part_type_shape()' (~230fps). Also I have a suggestion to Yoyo team...
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