particle

  1. M

    GameMaker Particles

    Hey I am making a game where objects fall from the sky and you need to catch them. I want the objects to have a trail. I tried to use the particle system but I found a memory leak. This is how I did it: create event of the falling object: Partical = part_system_create(Parttype1); step event of...
  2. R

    GameMaker Particle Systems not working with ( part_particles_create()) ?

    So i want to create a few particles when my player dies and i get an error saying "part_particles_create argument 4 incorrect type (particle system resource) expecting a particle type" the argument 4 is the name if my particle system and i dont know why its not working if i type the...
  3. Schim

    Particle speed? Velocity? Don't know yet.

    Hey guys I've trying to play w the new particle emitter system, and I'm having some trouble w the part speed (or velocity). It is going TOOO fast for what I want to do, and I think it has something to do with the frame rate (my game runs at 60fps). Can anyone help me??? (I've allready tryed to...
  4. S

    The fourth particle effect does not appear

    hello, I create a particle effect in a room and works, after a while the particle effect is deleted and another is created and it works. Delete the second particle effect, create a third and works. Eliminate the third effect, I create the fourth effect, but it does not appear. Why? maybe is it...
  5. Caio_Mendes

    Particles not showing if above an object

    So, i have this particle system which is kind of a fire effect that spawns accordingly to the player x/y, but the particles of this effect do not show on top of objects. They are being rendered, i know because when the player is above a layer that it's not an instance layer the particles are...
  6. Tangerine

    GML How to do particle emitters with different shapes?

    I plan to do fireworks with different shapes and particles. The problem is that an emitter only have 4 types of distributions How could I use the distribution of for example a star shape, or even better the distribution of the mask index of sprites with precise enabled, for create dynamic...
  7. S

    GameMaker Particle effects are always red

    Both the particle effects I created by writing pure code and the particles I created using the editor appear in red in the game. How can I solve this issue? I followed the tutorial from the gamemaker page. to be clear I did not make a mistake after my particles are full red but still the...
  8. S

    GameMaker help with the particles

    I want some help when using particles, I've seen several tutorials but I never end up understanding how I can do what I plan ( I wanted to make a boss explode using particles ) and I don't think I could do it without help, I don't want you to tell me the easy answer because I want to learn just...
  9. Mago

    Particle System Editor not using correct sprites

    hi everyone, I'm trying to use the new par sys editor, I drag a particle system I created to a sequence and put that sequence in the room, and now the secuence is using the incorrect sprite and it's being executed multiple times. This should be the sprite: This is the result: Is this a...
  10. W

    GameMaker Particle disable after leaving a room and return

    Hello, I using a Asset Layer to put a fog particle on the room. The problem is that after leaving the room and return, the particle is gone. I found out that If I disable the room persistent, this issue is fixed, but I need the room persistent enabled. What I can do?
  11. R

    Windows Particle position in the GUI

    Hello everyone, I need help solving a problem I'm having regarding the position of my particles. Well, I'm making an effect for my game where I use particles to create a series of dark spheres around some text. The particles are positioned in the middle of my camera, where the text is also...
  12. Mehdi

    GameMaker Change particle type properties at runtime?

    So far I thought that when using Particle Editor to make particles, we are able to change particle type properties at runtime by using particle_get_info. However after testing a little, I have come to the idea that this function can only be used to GET the properties and there would be no way to...
  13. The Major Squadron

    GML Dust particles

    Hello, I'm working on a 2d platformer where I want the player to have dust particles to emit when they walk and land. I've followed varioud tutorials including the official on by yoyogames but all of them either don't work or are out of date. Any help is highly appreciated!
  14. gkri

    GML LiquidFun: How to detect collisions between soft body particles?

    What I am trying to accomplish is play a "splash" sound when the new-spawed particle group impacts with the other particles. I have only managed to implement a partial working solution and I am playing sounds based on the particles negative velocity, because I could not find a way to get the...
  15. R

    SOLVED Particles don't appear/work

    Hello everyone, I need help with Game Maker's particle system, I ended up creating something that didn't turn out the way I wanted. Well, I wanted to make things in my game a little prettier and more refined, so I'm using particles to give it that extra touch. I wanted to create a particle on...
  16. G

    GML Problem with particles.

    I've made a particle system for stars and it works well, the only problem is that it doesn't stop when the room changes/room restarts, the opposite happens, it just keeps generating, so I've also created a stop code but it stops it forever that it doesn't generate. also tell me where do I put...
  17. R

    SOLVED particle angulation

    Hi guys, I'm having trouble making a particle. As it is in the title of this post, I have a problem with the angle that the particle is created (I will put my code and image for better understanding): well as you can see in the picture, the particle is pointing towards the rocket (you can't see...
  18. MQ_StargamerDev

    SOLVED Particle region shape to sprite trouble

    Hey, I'm trying to have Particles drawn over a sprite, and I don't want them to spawn on any of the areas not drawn, specifically speaking, I want the particle region to be the same shape as the sprite. Is there any way i can do this in Gms2 Drag and Drop language? or do I have to use a bit of...
  19. R

    SOLVED Creation of Particles on Enemies

    Hi all, I'm having trouble making a particle happen. I'm developing an enemy that heals other enemies using Collision_circle_list(); to access hp variables and heal. To give feedback to the player, I wanted to create a particle for each enemy that is going around the circle, but an error is...
  20. R

    SOLVED creating and drawing particles in the DRAW GUI

    Hi, I need help making an animation in my game that uses the game creator's particle system. Well, I created the particle in my game and tested it and everything is ok but the problem I'm having is getting the particle to be drawn in the DRAW GUI in the correct position. As I'm creating a shop...
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