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The above image shows my room with a weird effect going on. The particles I setup for the card only ever appear on one card object and all the others seem to be stuck in the top left corner.
This is the whole of my card object so far.
Information about object: master_card
Sprite...
The manual recommends destroying Particle Systems when not in use as to avoid a memory leak, I gather in case different objects keep making unique systems and they pile up in memory.
I was just wondering, if I store the particle system, particle type and emitter in global variables that all...
Hi all. I'm using Gamemaker Studio 2. Creating an atmospheric fog using particle system. The problem is that the effect stays anchored in the 0,0 coordinate of the room rather than moving with the camera. I've implemented code that is intended to address this, but it isn't working. (Oddly...
Hi, I'm just starting with GameMaker 2 and I'm trying to use a simple particle system I just wrote.
The problem is that particles are not visible in my GML projects and I can't figure out why, because apparently if I start a dnd project instead and convert the specific event to GML the...
Hi guys,
just a quick question.
Is there any possible way to adjust the build in particle systems speed, lifetime etc. to delta time, or am I forced to use my own system?
I know that I can update the particle system manually, but that doesn't bring me anywhere, because I obviously can't update...
Hello all, I am new to Game maker studio.
Can someone please tell me how to create a particle system with an emitter using the drag and drop? I am trying to create a movable cloud type character. I found where the buttons are for the particle stuff but I dont know in what order they should be...
Hello, i use a program called Geon_fx_pro to visually create my own particles for game maker studio. I'm trying to create an effect that can continue streaming in a specific room and no where else. However i found it difficult to turn off particles that stream from a create event so i turned off...
Hi all,
Firstly, thank you for taking time to read this post. I am trying to recreate a line trail effect for my player in my game "That One Ball" but I have no idea how to start with this. I tried using particle systems but the best I could get was the following:
Line trail effect i am...
Howdy folks.
I've got it so the player can switch states when he presses 1, 2, 3 or 4 which changes the sprite colour and attack animation. That's all hunky dory. What I've now done is attach a particle system to the player object (so it leaves a trail behind them), which again works fine...