particle system

  1. M

    GameMaker Particles

    Hey I am making a game where objects fall from the sky and you need to catch them. I want the objects to have a trail. I tried to use the particle system but I found a memory leak. This is how I did it: create event of the falling object: Partical = part_system_create(Parttype1); step event of...
  2. Mago

    Particle System Editor not using correct sprites

    hi everyone, I'm trying to use the new par sys editor, I drag a particle system I created to a sequence and put that sequence in the room, and now the secuence is using the incorrect sprite and it's being executed multiple times. This should be the sprite: This is the result: Is this a...
  3. Minimaul

    GameMaker New particle system square sprite

    Hello, I'm testing the new particle system, and I faced an issue: I created a particle system with one emitter using a custom sprite. When viewing it in the editor, it works fine But when putting it in a room (via code or drag and drop), the sprites are replaced by full squares. Do you have an...
  4. DagoDT

    Question - IDE Particle editor wont display correct sprites in game

    I'm having this very weird issue when using the particle editor. I'm using a sprite as my texture in the particle emitter. it shows up correctly in the particle editor but when I try it in-game it shows the wrong sprite. this is what the particle looks like in the editor this is what it...
  5. The Major Squadron

    GML Dust particles

    Hello, I'm working on a 2d platformer where I want the player to have dust particles to emit when they walk and land. I've followed varioud tutorials including the official on by yoyogames but all of them either don't work or are out of date. Any help is highly appreciated!
  6. G

    GML Problem with particles.

    I've made a particle system for stars and it works well, the only problem is that it doesn't stop when the room changes/room restarts, the opposite happens, it just keeps generating, so I've also created a stop code but it stops it forever that it doesn't generate. also tell me where do I put...
  7. Cameron Clark

    Legacy GM Issue with particle group screen tearing

    Hi all! I recently started developing a physics-based game about cooking eggs. I'm working on the "raw egg" by using a particle system group. Visually and functionally it's working, however, I keep running into an issue where the egg tears around the edges. Any idea what might be going on?
  8. G

    Particles not showing

    Hello everyone, I have a big problem diplaying particles in my room. Nothing is displayed and I can't figure out why. Here is my code : // Start Game event global.P_System = part_system_create_layer("instance", false); // Start room global.Particle1 = part_type_create(); // Define the...
  9. L

    HTML5 Particle systems not working in HTML5

    Hi, My game functions fine when running on desktop, but when I build in HTML5 "part_system_create_layer" and other related functions return undefined. I have a global variable that is assigned like so: global.P_System = part_system_create_layer(layer, true); (copied straight from the gms2...
  10. Z

    Particle systems and memory leaks

    Hi everyone. I'm currently making a weather system, with the current states: "sunny" "cloudy" "rain" "storm" "snow" "snowstorm" I can get it to work and it looks beautifull, but whenever I leave the game on too long, or stay in a room for too long, the game experiences more and more lag to the...
  11. J

    GameMaker Particles issue [SOLVED]

    So, I am pretty new with Game Maker, and I have been struggling with particle system recently. I did some bunch of code, and it seems to be working, but, for some reason, there are some issues with particles - first, they are not drawn on any light colors and second, they are being overlapped by...
  12. N

    GameMaker [Solved]Large Particle Systems - Most Efficient / Best Practices

    Large particle systems can use a lot of system resources, and easily course memory leaks. I'm trying to build a rain particle system, trying to build something efficient. My idea is to use part_emitter_region to update the position of the instance creating the rain, with coordinates based on...
  13. JasonTomLee

    Asset - Demo VFX- Particle Demo

    Links https://marketplace.yoyogames.com/assets/8329/asset-vfx_demo https://jasontomlee.itch.io/vfx-particle-demo https://twitter.com/jasontomlee VFX Particle Demo -Learn how to use the native Gamemaker Studio particle systems using this demo -Everything is simplified and concisely written...
  14. R

    Question about particle systems and future lightweight objects

    So I was just thinking about how much I do not like the built-in particle system, mainly because it is a black-box and want to know what is going on inside. Secondly, is the functionality. The rule-set is very limited on how they can move and with no interaction. I thought, with the new...
  15. N

    GML Particle system with image_index

    How can I make particle system to replicate character movements when there's no place for image_index in part_type_sprite()? Braking down all my sprite sub-images into individual sprites sounds super idiotic. Every other function that deals with sprites has an argument for image_index except...
  16. V

    [SOLVED] Particles, can't have more than one?

    Hi guys. I'm having a strange issue, probably result of me not having much experience with particle systems. According to the help, I should be able to have as many particle emitters or systems as I'd like. But I can't seem to get more than one working. For a quick test file, I created 3...
  17. J

    [SOLVED] Particle system needed every step

    I'm having serious crashing issues with my game, when I press the escape key or the quit button: // destroy particle systems and do other cleanup game_end(); and when I click my game restart button // remove particle systems and do other cleanup (room_goto(rm_menu)) There were no crashing...
  18. Le Slo

    Part type alpha 2

    Hello, I've been playing around with particles for my lasers. I have the following: -3 Particle types (once for the laser beam, another for a different kind of laser (not relevant now) and a last one for the end of the laser (I will call it laser splash from now)). They are global variables...
  19. W

    [solved]Can't make Multiple Particles

    Everytime I have more than one object in a room that uses particle systems one seems to stop the other from making any at all and I don't know why. It's like only 1 of the systems can exist at a time or something.
  20. F

    Moving existing particle effects?

    Hello! I am making a 2d platformer and recently started to think about game feel. Namely effects, like dust particles while running or jumping, that I would like to make using the built-in particle system. However, there is one problem - I have moving platforms in my game and that can ruin...
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